Job Offer – Community & Social Media Specialist

Posted by on 08.18.23
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We are looking for a Community & Social Media Specialist to become the voice of our studio, define our social media strategy and create content for it, manage and expand the community around our games. Keywords: authenticity, generosity and our core values of creating intense experiences that leave lasting memories and deliver at a high level of care and craft.

Game Bakers is a French indie studio creating original games that stay in players’ minds, like Furi or Haven. Thanks to our games’ success, we are an independent and self-published studio since our creation in 2010. We are a small cohesive team, we work in a good atmosphere, with a good work-life balance. We are a fully remote studio and this position is also fully remote.

Mission:

Become the community pulse of our studio, connect our games to their audiences, build communities, amplify our games’ reach and image, craft, learn and innovate.
Your responsibilities:

  • Animate our community through content and events + answers and feedback
    • On our existing social networks (Twitter/X, FB, Insta, YT, Discord)
    • On new social networks: TikTok, Twitch, Reddit and the new places following Twitter exodus
    • And directly on gaming platforms (Steam, PS, Xbox…)
  • Organize community events (community weeks, awards, launch parties, dev q&a……)
  • Expand our community and the awareness of our games: presence and outreach on new platforms: Reddit, Tik Tok, 9Gag … Explore new territories.
  • Define our newsletter strategy, design, write and send it
  • Define our streaming strategy and presence, produce content for it
  • Report on community activity, platforms engagement and identify growth opportunities

Profile:

  • 2+ years of experience in community management and social media for videogames
  • Passion for social networks, trends, memes and all things in the zeitgeist
  • Love to share and communicate what makes our games so special
  • Wants to build long-lasting communities around the passion players have for games
  • Love and knowledge of games and indie games
  • Excellent written and oral communication in English (French is an advantage)
  • Artistic skills and video editing skills are very useful
  • Experience with Tiktok and streaming is a plus
  • Creative with words, images and videos
  • Autonomous, self-motivated, hands-on and a team player

More information:

Long-term part-time (2-3 days/week) freelance work

Dates: Start between September and December 2023, until 2025 (or more!)

Location: Fully remote (anywhere in the world that works with CET+1 work timezone), knowing that the whole team is fully remote too, and that we meet every year irl.

We welcome applications from candidates with profiles that will bring diversity to our team, and unusual professional backgrounds (self-taught, from another industry…)

Please send a short intro with your resume / portfolio at magic@thegamebakers.com

Offre d’emploi – Level designer & Level artiste

Posted by on 06.02.23
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[Poste pourvu]

The Game Bakers recherche un·e level designer avec une forte sensibilité en level art pour participer à la création de notre prochain jeu d’action-aventure en 3D. Vous rejoindrez une équipe de 20 personnes, qui ont travaillé ensemble sur nos précédents projets et créent des jeux de qualité dans la bonne humeur.
Nous cherchons à créer des jeux qui marquent les joueurs et les joueuses, comme nos précédentes productions Haven ou Furi. Grâce au succès de nos jeux, nous sommes un studio indépendant et autofinancé et nous travaillons sur des créations originales qui sortent tous les 3-4 ans.
Notre équipe est en télétravail, avec des horaires flexibles. Notre studio est engagé sur les problématiques de diversité et d’éco-sobriété de notre industrie. Nous sommes ouverts à des candidatures avec des parcours atypiques (reconversion, autodidacte etc).

Mission :

Votre mission est de créer les environnements du jeu dans un style semi-réaliste, en trouvant la meilleure alliance entre la composition graphique et la gestion du rythme et du challenge. Vous créez les environnements en 3D, du block-out à la version finale, et vous implémentez les éléments de gameplay. Vous travaillerez avec l’équipe level art et level design et avec le directeur artistique et le directeur créatif.
Si vous aimez la montagne, ce poste est fait pour vous !

Profil :

  • Capacités artistiques, sens de la composition et en particulier pour les montagnes et les éléments naturels
  • Gestion du rythme et gestion du challenge
  • Compréhension du design systémique, level design non linéaire
  • Expérience significative en tant que level ou environment artist sur des jeux sortis
  • Sens artistique, créativité et initiative
  • Francophone

Informations additionnelles :

  • CDD ou mission freelance (12 mois minimum)
  • Dates : dès que possible 
  • Lieu : En télétravail (toute notre équipe est en télétravail depuis 12 ans)
  • Rémunération compétitive, avec intéressement et bonus projet, horaires flexibles, PEE, journées couette, rencontres d’équipe en présentiel une fois par an, mutuelle de qualité, aide à la garde d’enfants…

Pour postuler : un petit mot avec votre CV et portfolio à hello@thegamebakers.com

Merci de vos candidatures !

Offre d’emploi – QA and Release manager

Posted by on 06.01.23
Commentaires fermés sur Offre d’emploi – QA and Release manager

[Poste pourvu]
The Game Bakers recherche un responsable qualité et release management.
Vous rejoindrez notre équipe de 20 personnes, qui ont travaillé ensemble sur nos précédents projets et développent des jeux de qualité, sans crunch et dans la bonne humeur. Nous cherchons à créer des jeux qui marquent les joueurs et les joueuses, comme nos précédentes productions Haven ou Furi.
Grâce au succès de nos jeux, nous sommes un studio indépendant et auto-financé et nous travaillons sur des créations originales qui sortent tous les 3-4 ans.
Notre équipe est en télétravail, mais pour ce poste une présence à Montpellier serait préférable. Notre studio est engagé sur les problématiques de diversité et d’inclusion et sur l’écosobriété de notre industrie.

Attention cette offre d’emploi s’adresse à des profils avec au moins 2 ans d’expérience professionnelle en QA.

Mission :

Vous serez responsable de la qualité de nos jeux d’action-aventure en 3D, en charge du test tout au long du développement jusqu’aux soumissions sur toutes les plateformes (PC et consoles) et après le lancement. Vous serez en charge de la mise en place de processus de test et la de coordination des testeurs. Vous coordonerez également avec l’équipe édition la préparation des jeux sur toutes les boutiques.
Vous travaillerez sur nos prochains jeux et nos jeux actuels.

Assurance qualité :

  • Elaborer un plan de test avec l’équipe de développement adapté aux différentes phases de développement
  • Tester les fonctionnalités et le contenu des jeux : reproduire les bogues, les documenter, les vérifier et les résoudre
  • Organiser le test de façon la plus efficace possible – mettre en œuvre des processus et de l’automatisation
  • Coordonner les testeurs internes et externes qui rejoindront l’équipe plus près du lancement
  • Suivre la base de bugs et faire régulièrement le point sur l’état du jeu
  • Assurer le respect des TRC des différentes plateformes
  • Suivre les retours de la communauté après les lancements
  • Participer au suivi des beta tests des jeux.

Release management :

  • Préparer les lancements des jeux et de mises-à-jour en collaboration avec l’équipe édition
  • Gérer les soumissions des jeux et de leurs mises-à-jour sur les différentes plateformes (FQA, Lotcheck…)
  • Coordonner les soumissions des metadata des jeux sur les boutiques
  • Maintenir les pages des boutiques à jour.

Profil :

  • 2 ans minimum d’expérience en tant que testeur de jeux PC et consoles – sur des jeux sortis
  • Connaissance des normes techniques, vérification de TRC et des processus de soumission
  • Méthodique, organisé, rigoureux et autonome avec la passion du détail et de la précision
  • Bonne communication, notamment pour rédiger des rapports clairs et structurés
  • Votre initiative, esprit pratique et créativité vous aident à trouver les meilleures solutions
  • Francophone avec bon niveau d’anglais pour pouvoir communiquer avec l’équipe, les plateformes et les joueurs.

Informations additionnelles :

  • CDD ou mission freelance 
  • Dates : dès que possible 
  • Lieu : Montpellier de préférence, si en télétravail disposer d’un local sécurisé pour les kits de développement
  • Rémunération compétitive, avec intéressement et bonus projet, horaires flexibles, PEE, journées couette, rencontres équipe anuelles, mutuelle de qualité, aide à la garde d’enfants…

Pour postuler : un petit mot avec votre CV à hello@thegamebakers.com

Merci de vos candidatures !

Job Offer – Marketing Manager

Posted by on 02.10.23
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We are looking for a Marketing Manager to become the market pulse and communication mind of our studio, connect our games to their audiences and amplify our reach and image. We have been self-publishing our games since the creation of our studio and our publishing team is now growing! Your main focus will be on our upcoming game(s), but you will also be in charge of our previous titles and some third-party publishing.

Game Bakers is a French indie studio creating original games that stay in players minds, like Furi or Haven. Thanks to our games success, we are an independent and self-published studio since our creation in 2010. We are a small cohesive team, we work in a good atmosphere, with a good work life balance. We are a fully remote studio and this position is also fully remote.

We welcome applications from candidates with profiles that will bring diversity to our team, and unusual professional backgrounds (self-taught, from another industry…)

Mission:

Become the market pulse and communication mind of our studio, connect our games to their audiences, amplify our reach and image, deliver at a high level of care and craft, learn and innovate.
Your responsibilities:

  • Define the marketing strategy
  • Develop and implement go-to-market plans
  • Maximise visibility through featuring and advertisement campaigns
  • Optimise ROI on marketing initiatives
  • Optimise our games offering on the stores (sales and distribution)
  • Manage marketing content creation across all channels
  • Nurture relations with content creators and press
  • Coordinate with internal teams and external agencies
  • Maintain a good understanding of our target audiences and market trends
  • Monitor new marketing techniques and channels

Profile:

  • 2+ years of experience in video game marketing / helping games find their audience
  • Very good knowledge and love for indie games
  • Experience with indie games channels of discoverability
  • Autonomous, self-motivated, hands-on and a team player
  • Excellent communication skills in English (French is an advantage)
  • Artistic skills and video editing skills are a plus
  • Data driven with a love to learn and try new things
  • Keywords: impact, adaptability, market sense, creativity, accountability.

More information:

Dates: Start between May and September 2023

Location: Fully remote (anywhere in the world that works with CET+1 work timezone)

Competitive compensation with bonus scheme, flexible working hours, and several advantages.

Full time (4 day/week minimum) CDI ou Freelance

Please send a short intro with your resume / portfolio at hello@thegamebakers.com

Try The Right Shot, our talented interns game!

Posted by on 12.16.21
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Over the last 5 months, we welcomed 3 talented interns in our studio: Louise, Maya, and Leelou. They had a mission: create their own game, from scratch to publishing with mentoring from the whole team at Game Bakers. 

We’re very happy to announce that their game, The Right Shot, is available today!

Play the game here: https://thegamebakers.itch.io/the-right-shot

The game is free, but you can give more and all the money raised will go to Secours Populaire. The charity supports people who are victims of social injustice, poverty, hunger and armed conflicts.

In The Right Shot you play as a little devil serving cocktails to the bar customers. Catch them, throw them: whatever it takes to serve them quickly!

Meet the team

While the game design was teamwork, each team member had their own specialties.

  • All the graphics of the game were made by Louise Jandot dit Danjou, who also took care of the management of the game production. She studied video game conception at LISAA. She enjoys getting lost on artstation, discovering new things & people in general! instagram.com/l.usie/
  • Maya Hill, who is in her first year at Epitech studying computer science, took care of the programming of the game. She loves playing video games as much as she loves creating them, and uses reading as a source of creativity and inspiration. And she’s fond of cats, cats everywhere.
  • Last but not least, Leelou Puech, who learned game design at Eart-sup. She worked on the game design and level design while working in parallel on the QA of Haven and Furi. She’s in love with hiking, cinema, theater, painting… Listening to music goes hand in hand with creating it for her! > twitter.com/LeelouPuech

Our studio has always been looking for ways to give back and support developers in our beautiful industry, in general, and with a particular focus on women over the recent years. We usually only take interns to work on our games in production, but considering how difficult it was during the Covid years for students to find an internship, we decided to do a bit more. This is why we created this « sur-mesure » internship for the 3 students, to help them get practical knowledge, mentoring and the applied learning they needed for their studies.

The whole team at Game Bakers is very proud and impressed by the result of their work! There’s no doubt they will make great games in the upcoming years!

Haven – Updates and Patch notes

Posted by on 12.10.20
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A big thank you to everyone who’s playing Haven, we are receiving your fantastic feedback about the game and it’s heartwarming. We also enjoy your cosplays and fan-arts!

We will list here the patches and updates we are bringing to Haven for your reference.
We appreciate your help reporting those issues and your patience as we fix them. Don’t hesitate to write to support@thegamebakers.com if you have more feedback for us.

 


Minor Update March 17-18-22, 2022

Versions: 

  • Switch:  v1.1.302
  • PS5 / PS4:  v1.1.302
  • XBOX One / Series / Windows:  v1.1.302
  • GoG:  v1.1.302
  • Epic:  v1.1.302

Thank you for your enthusiasm for Haven Couple Update. We’ve fixed the bugs reported so far. Thank you for all the messages, and we hope you are having fun with the new lovers.

Bug fixes: 

  • Adjusted Yu’s voice volume.
  • Fixed minor pronouns inconsistency in some dialogs.
  • The couples selection screen now functions as expected.
  • Fixed a repetition in Yu’s dialogue when discovering the reactor.
  • Fixed minor pronouns inconsistency in some dialogs.
  • Fixed voice inconsistency in some dialogs.
  • Made sure players defeat the Bigafurai before continuing the adventure.

Minor Update March 11, 2022

Version: 1.1.302 – PC only (Steam)

Here’s another batch of fixes following the Couple Update. We hope you are enjoying the game.  As usual, thank you for the feedback.

Bug fixes: 

  • Adjusted Yu’s voice volume.
  • Fixed minor pronouns inconsistency in some dialogs.

Minor Update March 8, 2022

Version: 1.1.300 – PC only (Steam)

Thank you for your enthusiasm for Haven Couple Update. We’ve fixed the first batch of the bugs reported so far. We are also working on a fix for the level of Yu’s voice, that will be available later this week. Thank you for reporting those problems, for all the messages, and we hope you are having fun with the new lovers.

Bug fixes: 

  • The couples selection screen now functions as expected.
  • Fixed a repetition in Yu’s dialogue when discovering the reactor.
  • Fixed minor pronouns inconsistency in some dialogs.
  • Fixed voice inconsistency in some dialogs.
  • Made sure players defeat the Bigafurai before continuing the adventure.

Major Update – Couple Update March 3, 2022

  • Steam, GoG, Epic : v1.1.296
  • UWP : v1.1.295
  • Switch : v1.1.293
  • Switch Cero : v1.1.295
  • PS4/PS5 : v1.1.295
  • PS4 SIEE : v1.1.294

New feature: Alternative versions of Yu and Kay!

You will now be able to choose which couple you want to play as. You can choose to play as the existing Yu and Kay as you know them, as two women (Yu and an alternate version of Kay) or as two men (Kay and an alternate version of Yu). 

Note that this choice only impacts the characters you play as, but the gameplay and the story stay the same. 

The update is free and available today!

This means:

  • New models, artworks, loading screens, interface art…
  • New voices recorded by new fantastic actors!
  • Review of all the dialogues and text to match the gender
  • New menus to go with it
  • And a lot of work to make sure everything works smoothly.

Minor Update January 2022

Version:  v1.1.288 – PC only (Steam)

Hi there, a few of you have met a bug when playing the game on Steam: a second controller seems recognized and triggers co-op mode even when you play solo. If that happens, you can now deactivate the co-op mode. 

Improvement:

  • Added an option to fully disable the co-op mode

Minor Update October 2021

Version:  v1.1.260 – PC only (Steam, GoG and Epic Games Store)

Corrections: 

  • Fixing a bug that prevented Yu and Kay to be naked in the shower, on the roof of the Nest and for the midnight dip.

Major Update – Sweet Little Things September 2021

  • Steam, GoG, Epic: v1.1.258
  • Switch: v1.1.250
  • PS5: v1.1.246
  • PS4 SIEA: v1.1.246
  • PS4 SIEE/SIEJA Asia/SIEJA Japan: v1.1.255
  • XBOX One, Series/Windows : v1.1.246

Common all platforms

New features:

  • Two new outfits for Yu and Kay: “Streetwear” and “Top / Truth”. They can be worn after finishing the game 
  • A Meloglide to listen to the game music of your choice while roaming or hanging out in the Nest after finishing the game 
  • A gallery menu to discover artworks and concept art from the making of the game, it unlocks during the game

Improvements:    

  • Load save menu now shows your progression in terms of ship parts and equipment
  • Multiple capsules can now be crafted at once
  • After cooking, it’s now possible to choose which dish to eat
  • Bonus loot is now rewarded when pacifying multiple creatures at the same time during combat
  • Alternative kiss animation added
  • Some settings can now be configured differently between the first and second player in co-op
  • Added more sounds and visual effects to several menus

Bug fixes:

  • Fixed an issue where the main menu music would stutter sometimes
  • Fixed the scrolling behavior in the settings menu
  • Fixed an issue when starting a new game where the intro cutscene wouldn’t play
  • Fixed a case where characters would keep their spoon in hand in a post-meal dialog
  • Fixed a slug tank dialog where characters would talk about the slugs dividing into two. They now do.
  • Fixed a music overlap problem when exiting camping
  • Fixed an error which caused vibrations to continue when skipping some cutscenes
  • Fixed several typos in some texts and dialogs

Xbox One, Xbox Series, PS5

Common +

  • Fixed an issue blocking the start of the Holobug cutscene
  • Fixed missing portraits in some story events

PS4

Common +

  • Added a free PS4 dynamic theme that can be recovered in the gallery menu
  • Fixed an issue blocking the start of the Holobug cutscene
  • Fixed missing portraits in some story events

Switch

Common +

Improvements:

  • Balancing on the rust needed to craft, upgrade and repair
  • Flowburst ability doesn’t consume flow anymore
  • Added a generic animation when using the shower after exhausting every dialog
  • Prevented Beruberu to start fighting during the flow burst tutorial
  • Bridges guarded by Tamajus open automatically after the player uses a flow burst
  • Grass in the menu looks better, even when it’s far
  • Added sound effects when interacting with a Nokk creature
  • Improved character animations and navigation
  • Allowed characters to jump more often
  • Improved creatures animations and navigation
  • Islets can be cleared even if there is still a nightcrawler roaming
  • The anti-gravity sticks can’t be missed anymore
  • Added a field of view option

Bug fixes:

  • Fixed an issue blocking the start of the Holobug cutscene
  • Fixed a black screen if returning to the main menu while characters are in a building
  • Fixed a bug where the game appears blocked due to a tutorial’s popup being hidden
  • Fixed a bug on the climb interaction when Birble is leaving the islet after a bait
  • Fixed a bug where players could miss the event to upgrade the gloves after repairing the last ship part
  • Fixed a bug where players could miss a mandatory cutscene before the end
  • Fixed a bug where a character could end at 0 hp after combat
  • Fixed islet descriptions that did not update properly while being discovered
  • Fixed a bug that could get the Beruberu stuck if the heroes lose it by gliding onto a flying flow thread
  • Fixed visual glitches on creatures walking close to the edge of an islet
  • Fixed controls issues while cooking
  • Fixed a visual glitch on the Nest greenhouse visual
  • Fixed the duplicated guitar glitch in the Nest
  • Fixed the last seed dialog playing twice
  • Fixed a soft lock on the credits scrolling when players played the epilogue twice in the same session
  • Fixed the cooking reward popup that wasn’t allowing the gamepad stick to be used
  • Fixed a bug on the capsule tutorial dialog in combat
  • Fixed missing portraits in some story events
  • Fixed some typos
  • Misc bug fixes

Windows

Common +

  • Keyboard and mouse controls rebind overhaul
  • Fixed an infinite loading issue when launching the game on Windows 7
  • Fixed an issue blocking the start of the Holobug cutscene
  • Fixed missing portraits in some story events

Regular Update July 2021

Version: 1.0.234 – PC only (Steam, GoG and Epic Games Store)

A quick update today with an overhaul of the keyboard and mouse controls rebind and a few bug fixes. We hope you’re having a great summer. Thank you for playing!

  • Keyboard and mouse controls rebind overhaul
  • Corrupted save management
  • Fixed missing portraits in some story events

Regular Update May 2021

Already five months since the release of Haven and we are still amazed by the amount of positive feedback we receive. We read all of your messages! Sometimes we even read them to our families and friends

We’re releasing a patch with some improvements and bug fixes. This update is available on Steam, PlayStation 5 and 4, XBOX Series, One and Windows, GoG.com and Epic Games Store.

Version: 1.0.222 – All platforms

PlayStation 4

Improvements:

  • Balancing on the rust needed to craft, upgrade and repair
  • Bridges guarded by Tamajus open automatically after the player uses a flow burst
  • The anti-gravity sticks can’t be missed anymore
  • Added sound effects when interacting with a Nokk creature
  • Improved character navigation after a big jump
  • Allowed characters to jump more often
  • Improved creatures navigation
  • Grass in the menu looks better, even when it’s far

Bug fixes:

  • Fixed a softlock after the earthquake event when playing in Arabic language setting
  • Fixed a crash when waiting too long in the Nest
  • Fixed a freeze while fighting with only one of the two heroes
  • Fixed a bug where the game appears blocked due to a tutorial’s popup being hidden
  • Fixed islet descriptions that did not update properly while being discovered
  • Fixed visual glitches on creatures walking close to the edge of an islet
  • Fixed controls issues while cooking
  • Fixed a bug on the climb interaction when Birble is leaving the islet after a bait
  • Fixed a visual glitch on the Nest greenhouse visual
  • Fixed a soft lock on the credits scrolling when players played the epilogue twice in the same session
  • Fixed a bug on the capsule tutorial dialog in combat
  • Fixed some typos
  • Misc bug fixes

PlayStation5

Improvements:

  • Balancing on the rust needed to craft, upgrade and repair
  • Flowburst ability doesn’t consume flow anymore
  • Added a generic animation when using the shower after exhausting every dialog
  • Prevented Beruberu to start fighting during the flow burst tutorial
  • Bridges guarded by Tamajus open automatically after the player uses a flow burst
  • Grass in the menu looks better, even when it’s far
  • Added sound effects when interacting with a Nokk creature
  • Improved character animations and navigation
  • Allowed characters to jump more often
  • Improved creatures animations and navigation
  • Islets can be cleared even if there is still a nightcrawler roaming
  • The anti-gravity sticks can’t be missed anymore
  • Added a field of view option
  • Reduced the save file size
  • Memory usage optimization
  • Added a quick loading feature when launching the game through an activity card

Bug fixes:

  • Fixed a softlock after the earthquake event when playing in Arabic language setting
  • Fixed a crash when waiting too long in the Nest
  • Fixed a freeze while fighting with only one of the two heroes
  • Fixed a black screen if returning to the main menu while characters are in a building
  • Fixed a bug where players couldn’t leave the islet after getting back Kay’s pants if going too fast onto the next islet while the heroes talk about it
  • Fixed a bug where the game appears blocked due to a tutorial’s popup being hidden
  • Fixed a bug where players could be stuck in an islet after using Birble to teleport during the throw & catch tutorial
  • Fixed a bug on the climb interaction when Birble is leaving the islet after a bait.
  • Fixed a bug where players could miss the event to upgrade the gloves after repairing the last ship part
  • Fixed a bug where the time is frozen if starting a new game after the epilogue
  • Fixed a bug where players could miss a mandatory cutscene before the end
  • Fixed a bug that can skip the Spring Cleaning achievement from being completed
  • Fixed a bug where a character could end at 0 hp after combat
  • Fixed islet descriptions that did not update properly while being discovered
  • Fixed a bug that could get the Beruberu stuck if the heroes lose it by gliding onto a flying flow thread
  • Fixed visual glitches on creatures walking close to the edge of an islet
  • Fixed controls issues while cooking
  • Fixed invisible rust spots
  • Fixed a visual glitch on the Nest greenhouse visual
  • Fixed the duplicated guitar glitch in the Nest
  • Fixed the last seed dialog playing twice
  • Fixed a soft lock on the credits scrolling when players played the epilogue twice in the same session
  • Fixed the game time not pausing when the game is not focused
  • Fixed Lonako islet where the heroes could walk above the void
  • Fixed the cooking reward popup that wasn’t allowing the gamepad stick to be used
  • Fixed a bug on the capsule tutorial dialog in combat
  • Fixed some typos
  • Misc bug fixes.

XBOX Series X, Xbox One and Windows store

Improvements:

  • Balancing on the rust needed to craft, upgrade and repair
  • Flowburst ability doesn’t consume flow anymore
  • Added a generic animation when using the shower after exhausting every dialog
  • Prevented Beruberu to start fighting during the flow burst tutorial
  • Bridges guarded by Tamajus open automatically after the player uses a flow burst
  • Grass in the menu looks better, even when it’s far
  • Added sound effects when interacting with a Nokk creature
  • Improved character animations and navigation
  • Allowed characters to jump more often
  • Improved creatures animations and navigation
  • Islets can be cleared even if there is still a nightcrawler roaming
  • The anti-gravity sticks can’t be missed anymore
  • Added a field of view option
  • Reduced the save file size
  • Memory usage optimization

Bug fixes:

  • Fixed a softlock after the earthquake event when playing in Arabic language setting
  • Fixed a crash when waiting too long in the Nest
  • Fixed a freeze while fighting with only one of the two heroes
  • Fixed a black screen if returning to the main menu while characters are in a building
  • Fixed a bug where players couldn’t leave the islet after getting back Kay’s pants if going too fast onto the next islet while the heroes talk about it
  • Fixed a bug where the game appears blocked due to a tutorial’s popup being hidden
  • Fixed a bug where players could be stuck in an islet after using Birble to teleport during the throw & catch tutorial
  • Fixed a bug on the climb interaction when Birble is leaving the islet after a bait
  • Fixed a bug where players could miss the event to upgrade the gloves after repairing the last ship part
  • Fixed a bug where the time is frozen if starting a new game after the epilogue
  • Fixed a bug where players could miss a mandatory cutscene before the end
  • Fixed a bug that can skip the Spring Cleaning achievement from being completed
  • Fixed a bug where a character could end at 0 hp after combat
  • Fixed islet descriptions that did not update properly while being discovered
  • Fixed a bug that could get the Beruberu stuck if the heroes lose it by gliding onto a flying flow thread
  • Fixed visual glitches on creatures walking close to the edge of an islet
  • Fixed controls issues while cooking
  • Fixed invisible rust spots
  • Fixed a visual glitch on the Nest greenhouse visual
  • Fixed the duplicated guitar glitch in the Nest
  • Fixed the last seed dialog playing twice
  • Fixed a soft lock on the credits scrolling when players played the epilogue twice in the same session
  • Fixed the game time not pausing when the game is not focused
  • Fixed Lonako islet where the heroes could walk above the void
  • Fixed the cooking reward popup that wasn’t allowing the gamepad stick to be used
  • Fixed a bug on the capsule tutorial dialog in combat
  • Fixed some typos
  • Misc bug fixes.

PC platform ( Steam/GoG/Epic)

Improvements:

  • Balancing on the rust needed to craft, upgrade and repair
  • Bridges guarded by Tamajus open automatically after the player uses a flow burst
  • The anti-gravity sticks can’t be missed anymore
  • Grass in the menu looks better, even when it’s far
  • Improved creatures animations and navigation.

Bug fixes:

  • Fixed a freeze while fighting with only one of the two heroes
  • Fixed islet descriptions that did not update properly while being discovered
  • Fixed visual glitches on creatures walking close to the edge of an islet
  • Fixed a soft lock on the credits scrolling when players played the epilogue twice in the same session
  • Fixed a bug on the climb interaction when Birble is leaving the islet after a bait
  • Fixed a visual glitch on the Nest greenhouse visual
  • Fixed a bug on the capsule tutorial dialog in combat
  • Fixed some typos
  • Misc bug fixes.

Update Nintendo Switch March 8th, 2021

The update is available on Nintendo Switch. The update is mandatory.

Version: 1.0.209

Bug fixes:

  • Fix memory leaks that cause crashes when loading levels and may completely cover an islet of rust
  • Fix a crash when canceling the shield action right before taking a hit in combat
  • Fix a red flash during credits
  • Prevents a rare showstopper bug where the door on LONAKO doesn’t open

Update Nintendo Switch February 24th, 2021

The update is available on Nintendo Switch. The update is mandatory.

Version: 1.0.204

Bug fixes:

  • Optimize memory usage to prevent some crashes when loading levels
  • Fix a crash when waiting too long in the Nest
  • Fix a softlock when losing against the Hornets
  • Fix audio on the islet Bename
  • Fix not being able to delete a game slot right after copying it

Regular update December 15th 2020

The update is available on PlayStation 5, Xbox Series, One and Windows, Steam and GOG.

Version: 1.0.165

PlayStation5

Feature addition and improvement:

  • Automatic backup save before ending: a save is created for those of you who will want to go back and explore the game before the end. For players who have finished the game already, when loading your epilogue save, a backup save will be created before the take off, giving you a change to revisit.
  • Camera axis: Option to invert the camera in the Nest.
  • Accessibility: Option to disable camera wobble.

Bug fixes:

  • Blocking bug at the big door on Lonako: Some cases where the big door would not open. Running the update should fix the issue for users currently having the problem in their saved game.
  • Turkish regional settings issue: When playing with regional settings set to Turkish, some menu UI localization would not show up properly and actor voices were missing.
  • Gloves upgrade: Fixed a bug where Yu says she has enough hyper rust to upgrade the gloves, although this upgrade is not accessible yet.
  • Trophy minor fix: fixed the trophy set name and the description of the trophy Perfect Timing
  • Combat soft lock: fixed a bug where the game characters would become unresponsive after using a Help in combat. 
  • Misc bug fixes including screenshake option fix, credits update, title screen visual update.

Xbox Series, One and Windows

Feature addition and improvement:

  • Automatic backup save before ending: a save is created for those of you who will want to go back and explore the game before the end. For players who have finished the game already, when loading your epilogue save, a backup save will be created before the take off, giving you a change to revisit.
  • Camera axis: Option to invert the camera in the Nest. 
  • Accessibility: Option to disable camera wobble. 

Bug fixes:

  • Blocking bug at the big door on Lonako: Some cases where the big door would not open. Running the update should fix the issue for users currently having the problem in their saved game.
  • Gloves upgrade: Fixed a bug where Yu says she has enough hyper rust to upgrade the gloves, although this upgrade is not accessible yet.
  • Combat soft lock: fixed a bug where the game characters would become unresponsive after using a Help in combat. 
  • Misc bug fixes including screenshake option fix, credits update, title screen visual update and interaction fix on the opening movie.

Windows: 

Feature addition and improvement:

  • Co-op with Keyboard & Mouse and one controller: Ability to play co-op with Keyboard & Mouse + one controller (local co-op).
  • Wide screen resolutions improvements: Display options now gives the choices of resolution wider than 16/9 for ultrawide monitor support. Fix for the main menu that was getting out of the screen on very wide resolutions.
  • UI: Ability to choose what button prompts are displayed

Bug fixes:

  • Roaming stutter: Prevent some stutter that could happen routinely every 10-20 seconds while roaming.
  • Turkish regional settings issue: When playing with Windows regional settings set to Turkish, some menu UI localization would not show up properly and actor voices were missing.
  • Thai regional settings issue: When playing with Windows regional settings set to Thai, the game would crash on startup.

Steam, GoG:

Feature addition and improvement

  • Automatic backup save before ending: a save is created for those of you who will want to go back and explore the game before the end. For players who have finished the game already, when loading your epilogue save, a backup save will be created before the take off, giving you a change to revisit.
  • Co-op with Keyboard & Mouse and one controller: Ability to play co-op with Keyboard & Mouse + one controller (local and remote play).
  • Accessibility: Option to disable camera wobble.
  • UI: Ability to choose what button prompts are displayed

Bug fixes

  • Gloves upgrade: Fixed a bug where Yu says she has enough hyper rust to upgrade the gloves, although this upgrade is not accessible yet.
  • Combat soft lock: fixed a bug where the game characters would become unresponsive after using a Help in combat.
  • Misc bug fixes

Patch note – Minor Patch December 9th 2020

Platforms: Steam, GoG

Version: 1.0.157

Bug fixes:

  • Turkish regional settings issue: When playing with Windows regional settings set to Turkish, some menu UI localization would not show up properly and actor voices were missing.
  • Blocking bug at the big door on Lonako: Some cases where the big door would not open. Running the update should fix the issue for users currently having the problem in their save game.
  • Unexpected behavior if you played the demo: Some users who previously played Haven demo could encounter a crash or unexpected behavior if they continue playing the game from a save from the demo.
  • Roaming stutter: Prevent some stutter that could happen routinely every 10-20 seconds while roaming.
  • Wide screens resolutions improvements: Display options now gives the choices of resolution wider than 16/9 for ultrawide monitor support and fix main menu out of the screen on very wide resolutions.

 

Haven – Apology

Posted by on 12.09.20
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Note: This contains spoilers for the game Haven

It has been brought to our attention some aspects of Haven setting in relation to the character Erena and the Matchmaker are tone deaf to the reality the LGBTQ+ community is facing. 

To players who have felt unwelcome while playing our game: we’re sorry. This goes against our inclusive values as a team and the theme of the game.

Haven is a game about love and freedom. Our intentions have always been to advocate for freedom of love regardless of gender, sexual orientation, ethnicity, class etc. Our two heroes being heterosexual, of different classes and ethnicity, we designed Erena to achieve a wider representation within our limited options. 

We realize we should have brought some clarifications earlier in the game:

  • We understand now that Erena can come off as the “villain” which reinforces stereotypes used against LGBTQ+ people. In our story arc Erena is not the adversarial force. She is doing what mums do: try to save the skin of her child. Being pragmatic, she tries to make her accept the rules – and we understand this also lacks sensitivity. In the extra content planned for the game, Erena becomes a very positive force fighting for freedom of love. 
  • We realize that The Matchmaker recalibration program brings up references to “conversion therapy”. The reasons why the Matchmaker exists cannot be unveiled at this stage, but they are not ideological and not about forcing people to a relation with a person of a specific gender. The Matchmaker choses couples independently of their gender and sexual orientation. Erena and her mate were matched together, Yu and Ozias were too. 

We are looking into ways to improve those aspects in the game and in any upcoming content, and we will strive to do better. 

Thank you for your support and understanding,

 

The Game Bakers

 

Yu and Kay Voice Actors Reveal & Interview!

Posted by on 11.26.20
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Hello everyone,

7 days to go before launch! I can tell you the bakery is buzzing here! We’ll have ample time to tell you more about the game after launch, but there was something that we really wanted to share, as so many of you have asked: who are the amazing actors behind Yu and Kay! It’s time to reveal them…

While casting for Yu and Kay we were looking for actors that would excel at conveying subtle emotions, every day life feelings, and be at ease with intimacy and humour. Those are challenging roles for actors as they require solid performer skills but also enough personal experience to recreate the texture of a relationship with authenticity.
Working in London with the team at SIDE, we were very lucky to meet :

Janine Harouni and Chris Lew Kum Hoi!

The two actors recorded the 80 000 words of dialogue together in the SIDE studio in London in 2019 and 2020, reenacting the scenes together to achieve as much complicity and authenticity as possible.

Before to meet Yu & Kay in a few days, here is a short interview of the actors behind them!

Can you introduce yourself? Can you tell us about you and your career?

Janine: I’m originally from New York but I’ve been living in the UK for the last 8 years. I’ve been lucky enough to voice parts in some really fantastic games and I’ve done small roles in fun films and TV series. Next year I’m going to be a series regular in a new sitcom called ‘Buffering’ on ITV2 next which I’m really excited about. But mostly I’m excited for comedy clubs to open up again so I can get back to doing stand up. I did my debut show last Edinburgh which got nominated for the Best Newcomer award. Which was a very lovely thing to happen and means I no longer have to do gigs in the basements of grimy pubs. I now do gigs on the ground floor of grimy pubs. So things are moving up in a very literal sense.

Chris: Not quite sure where to start. I originally trained in a drama school in the South of England and upon graduation left to work in the theatre and gradually building up into screen work – proud to say I’m part of the Dr Who universe. By chance, I stumbled into the voice over world. I was doing a theatre workshop and a friend asked me whether I did voice-over. I lied and told him I had done a few before and he suggested me for a videogame audition. I ended up getting the job and a hop, skip and a jump into the future and here I am doing Haven – a project which I’m very proud of working on.

At the very beginning when you started working on Haven, what did you expect? Did you expect that kind of game? That kind of dialogs?

Chris: From the first readthrough, I was taken by how naturally the script settled in the mouth – it had a simplicity that I hadn’t experienced before and that’s exciting. The words could go in so many directions. I didn’t really know what Haven was going to be but knew that there was a beating soul that needed to be let out into the videogame universe.

Janine: I’m not sure what I was expecting. I had never worked on a game for that long and I had never done VO with another actor in the booth with me. It was amazing to get to spend that much time working on something. I really felt like I knew both our characters inside and out by the end of our recording. And it was incredible to get to work on such a rich and dynamic story. I just feel very lucky to be part of such a fantastic game!

Haven has a very special setting as it is heavily focused on two characters, a couple in love. How did that make the recording different from another game?

Janine: Lots of times when you work on a game you only record your lines. Sometimes you read with the director but lots of time you just record your side of the dialogue with very little context. Working on Haven was brilliant because I got to be in the booth with Chris. Which means we were able to react to each other and be in the moment. That’s something you rarely get to do when recording games. It made everything feel much more intimate and real. Working with Chris and our brilliant director Damien Goodwin, was a dream – I really felt I was in safe hands and learned so much from both of them.

Chris: So different! In most other videogames, you are in a booth by yourself and rarely do you get to hear what the other actors have created – you have to kind of guess and the director does their best to read in the plethora of other characters (sometimes to a hilarious extent). But with Haven, I got to work with the lovely Janine in the booth. This had a huge positive impact on both our performances. Aside from Janine just being fantastic, there’s a chemistry that the characters had to have that you just can’t recreate without having both people in the room together. It always made the recording sessions exciting – you don’t know what your partner is going to throw at you.

Would you say you can relate to that couple, or to your character?

Chris: Kay I hold close to my heart. He’s desparate to be cool but can never get it quite right. He’s vulnerable and sensitive and a perfect match for Yu. She has a fire that keeps him in check and he has a jokey manner that pokes holes in Yu’s armour. I think that’s why they work so well. My partner and I share the same sort of relationship – we’re so different in our tastes etc. But it’s that different perspective that gives both the resistance we need and the freedom to be ourselves. I also definitely have Kay living in me – we’re both kind of in awe of the world whilst bumbling through it completely lost. Might as well enjoy the ride whilst on it eh?

Janine: My real life partner is a lot like Kay actually – more cautious and analytical than I am. I’m more like Yu, a jump-into-things-now-and-figure-them-out-later kinda person. Which can be fun, but can also lead to some VERY weird nights out.

Can you share a funny or memorable moment that happened during the recordings?

Chris: The one that springs to mind are the « R » rated scenes. Performing it was hilarious because I went for it and knew that everyone around me was going to feel awkward. At the end of it, there was a pause, and Janine just said, « is it hot in here? » that for me was the best praise ever. That and Muffin and Cupcake! Can’t forget the joy they brought.

Offre d’emploi – Responsable de gestion

Posted by on 11.06.19
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POSTE POURVU

Nous recherchons un·e responsable de gestion pour assurer la gestion quotidienne de notre studio.

Poste : Freelance ou Contrat de travail à temps partiel (mi-temps)

Dates : A partir de janvier 2020

Lieu : A distance ou au studio de Montpellier

Mission :

En lien direct avec la présidente du studio, assurer la gestion courante du studio au niveau administratif, financier et ressources humaines.

Administratif et financier

  • Paiement des employés, prestataires et fournisseurs
  • Suivi des encaissements, facturation et du tableau de bord des opérations
  • Coordination mensuelle avec notre expert-comptable et préparatifs pour les comptes annuels
  • Mise à jour des tableaux de bord de suivi des ventes de nos jeux
  • Préparation de documents financiers (budget, analyse de rentabilité …)
  • Amélioration des processus de suivi (outils et tableaux de bords)
  • Gestion quotidienne du studio et achats courants
  • Gestion des prestataires de services généraux

Ressources humaines

  • Suivi des contrats et informations des salariés et prestataires
  • Coordination avec notre expert-comptable pour la gestion des payes
  • Prendre part aux processus de recrutement, de formation et autres domaines RH
  • Assurer le suivi d’une partie de la législation du travail
  • Gestion des prestataires de services sociaux (mutuelle, …)

Expérience :

Nous recherchons une personne avec de l’expérience opérationnelle dans ces domaines, pas forcément sur tous les points, n’hésitez pas à postuler. Une grande facilité avec les chiffres et les tableurs est vraiment nécessaire, et aussi une bonne autonomie, de la rigueur, un bon reporting et beaucoup de bonne humeur.

Rémunération : Selon expérience

Pour postuler : CV et un petit mot à audrey@thegamebakers.com

Merci de vos candidatures !

 

Haven – Gameplay reveal

Posted by on 07.09.19
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We’re happy to finally disclose more about our upcoming RPG Haven with a full gameplay trailer!

Share the journey of two lovers, escaped to a lost planet in a desperate attempt to stay together. Glide over the grasslands of a shattered planet, unraveling its mysteries to find a way to settle for good.

And if you are curious on why we created Haven after Furi? Emeric Thoa, co-founder and Haven creative director explains a bit of the decisions and intentions behind the game. Read his blog post here: https://www.thegamebakers.com/hand-in-hand-in-haven/

Also, we’re happy to announce Haven is coming to PC, PlayStation 4 and Nintendo Switch (full list of platforms and stores not final) and that we will have a DEMO at Gamescom (media only) and PAX West so get in touch if you’re a journalist or content creator and you’d like to test the game.

— Full press release below

Haven gameplay reveal

The Game Bakers unveil more details on their upcoming RPG Haven with a full gameplay trailer and a demo at Gamescom and PAX West.

Montpellier July 9th 2019,

In Haven, you share the journey of two lovers escaped to a lost planet in a desperate attempt to stay together. You play as Yu and Kay, gliding over the grasslands of a shattered planet, unravelling its mysteries looking for a way to settle down.

“Haven is a very accessible RPG, a relaxing game. It’s purposefully a very different experience from Furi.” writes Emeric Thoa, the game creative director. “But as with Furi, we tried to make a game that you have never experienced before. The story of a couple fighting for their freedom, an established relationship: what love looks like when you’ve moved past the early seduction phase, when you can be your true self with one another… I don’t think that’s been done much in video games.

Haven is a story-rich adventure, with touching characters with whom you fall in love as you follow them through their challenges and everyday life. But it’s also a (J)RPG with an innovative combat system that lets you play the two characters at the same time, and chain actions using tactics and timing. “It’s a game with many inspirations, but to sum it up, I like to say Haven is kind of the lovechild of Journey meets Persona” details Emeric Thoa in his blog post about the game experience and influences.

The colorful and dreamy art direction of the light science fiction world of Haven is coming to life thanks to an original electro soundtrack by Danger, with a range of tracks that will carry players from the energy of a sunny morning to the tension of a fight in the mountains at night.

Haven is a solo game at its core, but at any time, a second player can jump in locally. Players can then share a moment of exploration and progression together.

The game will be available for PC, PS4 and Switch, and the complete platforms plan is not final. A demo will be playable at Gamescom (media only) and PAX West, contact us to book an appointment.

Key info and sites: