SQUIDS gets European Indie Game Days Art Direction Award

Posted by on 07.05.12
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Yes, we are happy to announce that SQUIDS has won this year’s Art Direction Award at the European Indie Game Days. We are especially proud as the competition was tough with many very talented teams and great games. And it was pretty nice to receive the prize on « le vieux port » in Marseille, while the sun was setting down on the mediterranean sea. You should see more coverage in the press (especially French) very soon. Official press release below. – – – Independent French studio The Game Bakers is proud to announce that their mobile RPG, SQUIDS, has won this year’s Art Direction Award at the European Indie Game Days, which took place July 2-3 in Marseille (http://www.eigd.org). Competing against a hundred of strong contenders produced by indie teams all over Europe, SQUIDS’ colorful graphical style, comical Squid heroes, and visually-rich underwater locations caught the attention of a jury made up of game industry greats (including Jeff Minter and Heather Kelley) to bring home the prize! In SQUIDS, players lead a team of stretchy heroes into epic battles against shellfish that have been infected by a terrible black ooze that threatens the Squids’ lush underwater kingdom. Thanks to its combination of role-playing and tactical gameplay, SQUIDS has won over players by offering a much richer experience than the usual mobile fare. With more than one million downloads so far, SQUIDS was the surprise hit of 2011 and has become a must-have game on iOS platforms. This award comes at the perfect time, because the art style that wowed players, critics, and the EIGD jury has just resurfaced in the latest installment of this epic saga, SQUIDS Wild West! Under the art direction of Jerome Renéaume, The Game Bakers have expanded the imaginative SQUIDS world to include new « old West » locations, new playable Squid characters, and exciting new gameplay. Just one week after its release for iPhone, iPad, and iPod touch, SQUIDS Wild West is climbing the App Store charts worldwide and is poised to follow in the footsteps of the popular original. SQUIDS and SQUIDS Wild West can be found on the App Store at the following links: SQUIDS: http://itunes.apple.com/app/squids/id467904350 SQUIDS Wild West: http://itunes.apple.com/app/squids-wild-west/id522145076

Saddle up Squids!

Posted by on 06.27.12
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We are happy to announce that the Squids are back: bigger and better! The epic adventure continues as our band of stretchy heroes explore the underwater Wild West to recruit new heroes for their army and search for master Winnick. We have spent a lot of time listening to you, SQUIDS fans, to improve the game and the result is here: SQUIDS Wild West is packed with twice as many missions as the first game, 4 new heroes, seahorses to ride into battle, new enemies, new gameplay ingredients, without mentioning a collection of new helmets… And also some handy new functionalities as the games saves synchronization via iCloud, a screen to compare your Squids, or the possibility to share your team on Facebook or Twitter. Get your copy today while it’s 50% off at 0.99$ here: http://itunes.apple.com/app/squids-wild-west/id522145076 Happy tentacles stretching! Below the full press release. – – – – – – – –

Saddle Up, Cephalopods! SQUIDS Wild West Launches Today on the App Store

The Game Bakers’ new RPG for iPhone, iPad, and iPod touch improves on the original SQUIDS in every way

PARIS – June 27, 2012 – Fresh from the oven, The Game Bakers’ latest delicacy, SQUIDS Wild West, is now on the App Store! This turn-based RPG continues the story that started in last year’s chart-topping SQUIDS while offering exciting new gameplay challenges and improvements, ensuring that SQUIDS Wild West will be a hit with returning fans and new players alike. The game can be downloaded today for iPhone, iPad, and iPod touch: http://itunes.apple.com/app/squids-wild-west/id522145076 In SQUIDS Wild West, a team of springy heroes continues their epic adventure across the seven seas to put a stop to the black ooze sliming up their idyllic kingdom. Set in Seawood, the hometown of gunslinger Clint, SQUIDS Wild West features six new locations creatively constructed from items that have fallen into the ocean from the human world above. While exploring this aquatic frontier players will meet up with four new playable Squids, including feisty cowgirl Calamary Jane and the mysterious Chief Ronimo. Plus the group will encounter a bevy of new enemies, environmental obstacles, stat-boosting helmets, and wild seahorses that can be captured and ridden into battle. The colorful cartoon artwork, humorous storytelling, and catchy music fans loved in the original SQUIDS are back in the sequel, along with a number of new features and gameplay improvements. Notably, this Universal App includes iCloud syncing, so players can access saved games and continue the adventure on any iOS device. Other online capabilities include GameCenter leaderboards, achievements, and the ability to post Squid teams on Facebook and Twitter. And user interface enhancements make it easier for players to customize their party, adjust a mission’s difficulty level, and unlock in-game items. “One of the biggest perks of being an indie studio has been our ability to build a direct relationship with our fans,” says Emeric Thoa, The Game Bakers’ creative director. “We’ve received hundreds of emails from players telling us what they liked and didn’t like about SQUIDS and asking for new features. We have paid close attention to this feedback and even enlisted our biggest fans to beta test SQUIDS Wild West, to make sure we were on the right track. So we’re confident that players will have even more fun with SQUIDS Wild West than the first game.” SQUIDS Wild West sells for USD $1.99 on the App Store, and is currently only USD $0.99 during a limited-time launch promotion. Learn more about SQUIDS Wild West or join the fan community on the official website (http://www.squidsthegame.com), Facebook (http://www.facebook.com/squidsthegame), and Twitter (http://www.twitter.com/squidsthegame).   About The Game Bakers The Game Bakers is an independent video game studio based in Paris and Montpellier, France. Founded and staffed by industry veterans whose credits include numerous AAA console games, The Game Bakers focuses on creative projects that combine traditional gaming values with the best of the mobile experience. Their first game, SQUIDS, has had more than one million downloads and can be enjoyed on iOS, Android, Mac, and PC. To learn more, visit the company’s website at https://www.thegamebakers.com. The Game Bakers are also on Facebook (http://www.facebook.com/thegamebakers) and Twitter (http://twitter.com/thegamebakers).    

SQUIDS on Mac as well!

Posted by on 03.01.12
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It’s finally here, and it’s splendid: SQUIDS can be download on the Mac App Store and enjoyed on a 27″ iMac! As the first version of SQUIDS for desktop computers, the Mac version has intuitive mouse controls and enhanced graphics optimized for screen resolutions up to 1900×1200. Squids Mac App Store picture SQUIDS for Mac incorporates much of the bonus content released for iOS over the past five months, such as additional missions and stat-boosting helmets—all with no in-app purchase required. We all really hope that this deluxe version will provide you a great game experience, and that with your support, the calamar-wave-of-love will rise!   – – – – – – Here is the official Press Release – – – – – – The Game Bakers’ Undersea RPG, Squids, Swims Onto Mac Paris, France – March 1st 2012 Independent developer The Game Bakers today is announcing that their popular tactical RPG, Squids, is now available for Mac. Squids has already had great success on iPhone and iPad, where it ranked as the App Store’s #1 RPG in 34 countries and spent a week as the #1 paid app overall in France. Squids for Mac can be downloaded for USD $9.99 from the Mac App Store and other digital stores, including the game’s official website. Set in a colorful underwater kingdom, Squids is a creative RPG with a humorous storyline, gorgeous cartoon artwork, and turn-based battles that pit a team of scrappy Squid heroes against hordes of ooze-infected crabs and shrimp. An accessible game easily enjoyed by casual gamers, Squids also has impressive gameplay depth and production values that will appeal to a hardcore audience, thanks to the developers’ previous experience working on AAA computer and console games. As the first version of Squids for desktop computers, the Mac version has intuitive mouse controls and enhanced graphics optimized for screen resolutions up to 1900×1200. Squids for Mac incorporates much of the bonus content released for iOS over the past five months, such as additional missions and stat-boosting helmets – all with no in-app purchase required. The game is localized into five languages: English, French, Italian, German, and Spanish. « From the very beginning, we wanted to bring Squids to players of all platforms, so we developed it with a much deeper scope than most mobile games. Then we put a lot of effort into making sure the game plays great on the Mac, » says Emeric Thoa, The Game Bakers’ Creative Director. « This Mac release is a big milestone for us, and just the first of a series of releases on ‘larger’ platforms alongside the mobile versions of Squids. » Supported Languages: * US English, French, German, Italian and Spanish System Requirements: * Mac OS X 10.6 or later * 64-bit processor * 710 MB Pricing and Availability: Squids 1.0 is $9.99 USD (or equivalent amount in other currencies) and available worldwide through the Mac App Store in the Games category. Squids is also available from the game’s official website. Links: To learn more about SQUIDS and see a full list of download options, visit the official website at http://www.squidsthegame.com. To take part in the SQUIDS community, visit http://www.facebook.com/squidsthegame and http://www.twitter.com/squidsthegame. High-res SQUIDS assets can be downloaded from https://www.thegamebakers.com/vip    

Some SQUIDS on Android!

Posted by on 02.28.12
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SQUIDS is available on the Android Market! Come on SQUIDS players, we need you to support the game, everyone matters! If you want more SQUIDS, tell your friends to take it on iOS or Android! Long live the SQUIDS! SQUIDS on Android Download SQUIDS on the Android Market place   – – – – – – Here is the official press release – – – – – – The Game Bakers’ Undersea RPG, SQUIDS, Swims Onto New Platforms This Week Quirky game available today for Android, coming March 1 to Mac PARIS – February 28, 2012 – Independent developer The Game Bakers is bringing their popular tactical RPG, SQUIDS, to Android and Mac this week. These releases represent the first new platforms for a game that has already had great success on iPhone and iPad, where it ranked as the App Store’s #1 RPG in 34 countries and spent a week as the #1 paid app overall in France. Set in a colorful underwater kingdom, SQUIDS is a creative RPG with a humorous storyline, gorgeous cartoon artwork, and turn-based battles that pit a team of scrappy Squid heroes against hordes of ooze-infected crabs and shrimp. An accessible game easily enjoyed by casual gamers, SQUIDS also has impressive gameplay depth and production values that will appeal to a hardcore audience, thanks to the developers’ previous experience working on AAA computer and console games. Both the Android and Mac versions are localized into five languages: English, French, Italian, German, and Spanish. The Android version of SQUIDS, which uses the same hands-on touch controls as the iOS original, has been rebalanced as a free-to-play adventure with a new selection of in-app purchases. A joint project with Tapjoy that utilized the publisher’s $5M Android Fund, SQUIDS for Android can now be downloaded from Android Market, Amazon’s Appstore, GetJar, and other Android stores. Next up is the Mac version, which will release on the Mac App Store and other digital stores on March 1. As the first version of SQUIDS for desktop computers, the Mac version has intuitive mouse controls and enhanced graphics optimized for screen resolutions up to 1900×1200. SQUIDS for Mac incorporates much of the bonus content released for iOS over the past five months, such as additional missions and stat-boosting helmets—all with no in-app purchase required. “From the very beginning, we wanted to bring SQUIDS to players of all platforms, so we developed it with a much deeper scope than most mobile games. Then we put a lot of effort into making sure the game plays great on the Mac,” says Emeric Thoa, The Game Bakers’ Creative Director. “This Mac release is a big milestone for us, and just the first of a series of releases on ‘larger’ platforms alongside the mobile versions of SQUIDS.” To learn more about SQUIDS and see a full list of download options, visit the official website at http://www.squidsthegame.com. To take part in the SQUIDS community, visit http://www.facebook.com/squidsthegame and http://www.twitter.com/squidsthegame. High-res SQUIDS assets can be downloaded from https://www.thegamebakers.com/vip. About The Game Bakers The Game Bakers is an independent video game studio based in Paris and Montpellier, France. Founded and staffed by industry veterans whose credits include numerous AAA console games, The Game Bakers focuses on creative projects that combine traditional gaming values with the emerging opportunities afforded by touch devices and the mobile market. Their first game, SQUIDS, is available now for iOS, Android, and Mac, and is coming soon to PC. To learn more, visit the company’s website at https://www.thegamebakers.com. The Game Bakers are also on Facebook (http://www.facebook.com/thegamebakers) and Twitter (http://twitter.com/thegamebakers).

Big SQUIDS update – iPad optimization, iPod music support, and more!

Posted by on 12.02.11
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The Game Bakers have just released a massive update to their tentacle-stretching, cephalopod-flinging RPG, SQUIDS. The biggest news is that the game is now optimized for the iPad, meaning it looks just as gorgeous on the iPad’s big screen as it does on iPhone and iPod touch! Here are some of the great features now included:

  • Universal App: The original SQUIDS is now a Universal App. Play it on your iPad, iPhone, or iPod touch (or all three!) for the same low price of $1.99.
  • Horror in 3D: A 3D anaglyph version of the recent Halloween map. Go old school with your red/blue glasses to see the Squid heroes and their cranky crustacean rivals in all three dimensions. Crazy.
  • New localizations: Japanese, simplified Chinese, and Russian languages join the game’s pre-existing English, French, German, Italian, and Spanish localizations.
  • Music support: Listen to your own music while playing.
  • Screen rotation: Turn your device and the game screen turns with it!
  • Plus various and sundry bug fixes and interface tweaks to make playing SQUIDS even more enjoyable. 🙂

Today’s update is free for those who already bought the game. New players can pick it up on the App Store: http://itunes.apple.com/app/squids/id467904350  

SQUIDS content update, just in time for Halloween!

Posted by on 10.29.11
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Earlier this month, The Game Bakers’ SQUIDS (http://itunes.apple.com/app/squids/id467904350) launched to great success—reviewers loved it, fans loved it, and the game hit #1 on the App Store’s RPG chart in 34 countries (North America included) and was #1 overall in France!

To celebrate, the developers have cooked up a Halloween treat for SQUIDS fans! (Chocolate-encrusted calamari? Um, no.) The game is newly updated on the App Store with eight Halloween-themed helmets and an additional map that includes two new missions. The new map will be automatically unlocked and does not tie into the main story, so all players will be able to check it out even if you haven’t finished the game yet.

Feast your eyes on the new helmets in these lovely screenshots and desktop wallpaper: https://www.thegamebakers.com/files/squids_halloween.zip

We also want to spread the word that the 50% off launch sale will end soon, so players who haven’t yet managed to dig $0.99 out of the couch cushions should get on it. When the sale ends, the game’s regular price will be $1.99.

Carton plein pour SQUIDS !

Posted by on 10.18.11
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SQUIDS logoLes poulpes jettent l’ancre à la première place de l’App Store français PARIS – Le 18 octobre 2011 – The Game Bakers, studio français indépendant de création de jeux vidéo créé par des vétérans de l’industrie, annonce un départ canon pour son jeu SQUIDS sorti mardi 11 octobre sur iPhone. Véritable phénomène depuis son lancement, le jeu caracole en tête de l’App Store et les retours des joueurs comme de la presse sont unanimes ! Vous pouvez télécharger SQUIDS dès maintenant sur l’App Store: http://itunes.apple.com/fr/app/squids/id467904350 SQUIDS arrive aussi prochainement sur iPad, mais aussi sur Android, PC et Mac. Pour en savoir plus sur SQUIDS, rendez vous sur le site http://squidsthegame.com ou sur facebook : http://www.facebook.com/SquidsTheGame.

The Game Bakers’ SQUIDS Springs Onto iPhone and iPod touch

Posted by on 10.11.11
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PARIS – October 11, 2011 – The Game Bakers, an independent video game studio founded by industry veterans, is pleased to announce the release of their debut game, SQUIDS. Now available for iPhone and iPod touch, SQUIDS sells for $0.99 on the App Store: http://itunes.apple.com/app/squids/id467904350 Developed by a team that has years of experience working on AAA console games, SQUIDS combines RPG elements and tactical gameplay with convenient touch controls, gorgeous graphics, and an epic adventure storyline. An infectious black ooze is threatening the Squids’ lush underwater world, turning ordinary crustaceans into dangerous monsters. Now it’s up to a ragtag team of Squid heroes to fend off the corrupted hordes and protect their peaceful homeland from certain destruction. The game’s heroes may be stretchy and springy, cute and colorful, but there’s also plenty of gameplay behind this fun façade. Choose your heroes among four classes, each with unique abilities and attacks, to build the perfect party. Then lead your team into turn-based battles against the infected crabs and shrimp. Use each Squid’s strengths, the environment, and enemies’ weaknesses to devise strategic attacks. Level up your Squids and customize your party with skill-boosting helmets. The game’s touch controls are easy to master: simply grab a Squid by the tentacles and fling it across the battlefield! “After years of working on best-selling console games, we formed our own studio so we could bring our expertise of AAA games development to iPhone gaming and make the best of the two worlds meet,” says Emeric Thoa, The Game Bakers’ CCO and co-founder. “SQUIDS has the depth hardcore gamers are looking for, along with the accessibility casual gamers expect on the iPhone or iPod touch. From the funny characters to the adventurous story to all of the tactical possibilities, SQUIDS offers something for all types of players.” SQUIDS is also coming soon to iPad (HD), Android, PC, and Mac. To learn more about SQUIDS, visit the website at http://squidsthegame.com or Facebook at http://www.facebook.com/SquidsTheGame. ###

iPokerChips a virtual case of poker chips

Posted by on 10.22.10
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So that’s it our first app is available on the AppStore. We are very happy because for us iPokerChips is not only a great app (very handy to play poker everywhere, nice features like players profile and stats, ease of use, …) but it was also our first project on iOS. It was a test project to build a small team with collaborators from around the world, design, develop and debug the best quality app on iPhone, iPad and iPod Touch as efficiently as possible, localize it in 7 languages, submit it to Apple and – very important – try a few techniques to gain visibility on the App Store (I will write a longer post about that because it’s really interesting). We are pretty happy with the results so far and everything we learned. Check the website and get on the list to win an iPad: http://ipoker-chips.com/ or even better try it yourself on the AppStore  http://itunes.apple.com/us/app/ipokerchips-ipad/id393761263

How to make a Squid Salad

Posted by on 08.09.10
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SQUIDS was our first game as The Game Bakers, and since its initial release on iOS in 2011, it has lived a good life. It was ported to other platforms (Android and Windows Phone, PC, Mac), had a critically-acclaimed sequel (SQUIDS Wild West, 87% average on Metacritic), and was recently released on Wii U and 3DS in the form of SQUIDS Odyssey, which compiles the first two SQUIDS games with a new chapter and a lot of bonus content.

Squids versions and platforms

I’ve already discussed the business and financial side of the game in a previous article, and in another one, the fact that the game was developed « in the clouds » with team members all over the world. Now that SQUIDS Odyssey is generating new interest in the franchise, I want to delve into why and how we made some our design decisions, when we first conceived SQUIDS.

Like most ideas at The Game Bakers, SQUIDS was born at the diner table. The Game Baker’s co-founder Audrey Leprince and I were discussing our mutual passion for octopus, squid and calamari, and what incredible creatures they are. (Not only because they’re tasty!) After a few glasses of wine, we started having fun with the idea of a game called « Assassin’s Squid ». It was a good pun but normally this wouldn’t have been a conversation I’d still be thinking about the next morning. This time, though, the idea stuck in my head for a reason I couldn’t identify at the time.

I had been trying to come up with a new game idea for a while. I knew what game mechanics I wanted to have, but I hadn’t found the framework for them. I knew it would be a tactical game with “team management” and at least one real time action challenge, like aiming.

We often pitch Squids as « Final Fantasy Tactics meets Angry Birds », because it’s easier for people to understand, but the true initial references for Squids are Shining Force and Cannon Fodder: Shining Force for its great character design and T-RPG mechanics, and Cannon Fodder for the team-based tactical action.

Squids inspiration

I already knew how I wanted the game to work on a tactical standpoint, but I wasn’t happy with controls like “tap to move”. I wanted the game to work with a gamepad (I already had a console version in mind), but most of all, I wanted great touch controls. Touch devices require controls to be designed for them, with gestures in mind. With tactile devices you slide, you swipe, you pinch, you spread… all these interactions are what make touch devices interesting. Buttons are great on a controller, but not on a screen.

Therefore, with my tactical game in mind, I wasn’t happy with my « tap to move » controls. That’s why the Squid shape stuck in my mind: they have tentacles.

Pull Tentacles

Pulling tentacles, aiming, throwing, managing strengths, bounces… Squids brought with them a whole world of game mechanics to add on to a rather niche genre, the T-RPG. With SQUIDS, we were deliberately aiming for a casual game—deeper than Doodle Jump, but not as complex as Final Fantasy Tactics. Linking the shape of the character to the controls is the greatest way to achieve accessibility, and it worked: even kids immediately understood how to play.

From there, I knew I had the pillars of the game (as you can see in this slide from the original creative overview presentation):
pillars

  • Characters: a group of heroes, with each with individual strengths & weaknesses, and a light RPG evolution.
  • Team based battles: choose your team and decide how to fight: spread out on the battlefield, or stay clustered together, or split up to help a character in danger. All the things that T-RPGs gamers love.
  • Touch controls: a core action mechanic that’s linked to the controls, one you can play over and over without getting bored.

Deep Dive into the helmet system

SQUIDS is a game that looks simple on the surface, but it actually has a lot of features. An awful lot compared to the average iOS game. One of these features is the « helmet system », which ended up being a little different from what you could have expected.

Helmets inventory

Some of the classic features you can expect from a tactical RPG are equipment (weapons, armors, scrolls, etc.) and aesthetic customization. I wanted Squids to be casual-friendly—not to scare players with a lot of menus and UI—so I decided to merge these two features in one. Our Squids fight with their heads when you throw them at the enemies—why not give them some helmets? The helmets were going to be the weapons as well as the accessories to customize your characters.

The reflex design for this is to assign bonus stats to each helmet. The early ones would be weaker than the final, golden-legendary ones. That’s how it works in all RPGs: the wooden stick gives +1, the diamond sword +52. The downside from a customization standpoint is that even if the player prefers the look of the first helmet, they would still end up equipping the later one because it has better bonus stats—goodbye customization. A downside for us, the developer, is that we’d spend days to design, model, export sprites, fix sprites, and integrate the new helmet into the game, for only a few minutes of play before the player found a better helmet and dropped the first one forever.

That would be a shame, because I love our little helmets. They’re all interesting, they carry a lot of the game’s identity, and I wanted players to be able to choose whatever helmet they wanted without losing the benefits of better stats.

Squids Odyssey helmets

That’s why I came with the « transfer power » design idea. As soon as you got a new helmet, its bonus stats would transfer automatically to the Squid giving you the helmet’s power, but also letting you enjoy the customization aspects as you liked. This way, we’d go the Pokemon route: « catch’em all ». You were enticed to collect all helmets for empowerment and free to customize your Squid as you pleased, while in a classic RPG you don’t care about the wooden stick anymore once you have the diamond sword.

The design kinda worked, but we realized during the first playtest that there was a problem with the implementation: players didn’t realize that the helmets gave stats, and how much they gave. They would find the helmet, equip it, and the stats would transfer automatically. We skipped the crucial phase of visualizing the character’s empowerment so people thought helmets were only visual accessories.

To fix this, we added a completely unnecessary button: “Transfer Power”. When selecting a new helmet, you’d be able to actively tap “Transfer Power”. You’d see the bonus stats being transferred and your Squid would do a little victory dance. This changed how people perceived the helmets and was a more active way of getting the bonuses than a simple automated animation.

transfer

Between the initial idea of merging “weapons and customization” to the final helmet “transfer power” design, seven months passed. Not all this time was focused on this part of the design, of course, but it’s important to realize that a game is built from lots of little ideas that get crafted to parts of the UI, the controls, the animations, and the sounds. Time is key in the conception process. A game is the sum of its features growing over time, side by side but independently, like a tree growing its leaves.

When SQUIDS released, we found that players appreciated this original and unconventional way of handling weapons and customization. Some were immediately enthusiastic, while others mentioned that they found it weird at first, but loved it in the end.

Here is one of many quotes from players about this part of the system:

Player syntheticvoid  on TouchArcade’s forums:
You flick squids around, collect pearls, fight enemies, level up, equip, TRANSFER POWER FROM ITEMS TO YOUR CHARACTERS (friggin sweet mechanic!) – meaning once you buy an item, you can give it’s power to your character, then unequip it, and keep all the perks of that item… =oD

Although it’s not planned at the moment, I often think about designing a brand new SQUIDS game. It would be a massive reboot, a more tactical and deeper game. But for sure I’d keep the transfer power system.

Follow us on @thegamebakers / @EmericThoa

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Instant Profits AI . Ваш стартовый пакет от Вавада! Первые шаги в мире онлайн-казино могут быть волнующими, и казино Вавада хочет сделать этот опыт незабываемым. Зарегистрируйтесь сейчас и получите приветственный бонус, включающий 100% от вашего первого депозита и 100 фриспинов. Vortex Momentum