Furi – FAQ / Known Issues
Last updated, September 20th 2016.
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LAST PATCH (September 20th)
- Alternate control schemes for the game pad
- New radial mode option for mouse aiming (default)
- Retweak for promenade mode (added more variety to the promenade fights)
- Slight nerf for The Burst and The Line (in Furi difficulty story mode only – NOT in speedrun mode)
- Added hint for automove on paths in story mode
- Improved reticle visibility on some levels (re difficulty to see it for colorblind people)
- Fixed most cases where The Burst walls raise below the player
- Added steamcards (waiting for Steam validation)
- Misc bugfixes
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PREVIOUS PATCH (July 20th)
- IMPROVED – Some players experience “overheating” and the fans getting loud on PS4
- IMPROVED – Some players experience screen tearing
- FIXED – Some players can’t charge a shoot with R2 with a PS4 controller
- FIXED – The warning message when leaving for the main menu says all progress will be lost
- FIXED – Sometimes The Burst sniper shots go through the walls / Walls don’t have collisions
- FIXED – Sometimes The Burst gets stuck in phase 5
- FIXED – In The Scale level, the water is sometimes clipping
- FIXED – [PC only] The mouse mode is not properly saved (directional/reticule)
- Minor bugfixes and polish
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KNOWN ISSUES
PC bugs can be reported here: http://steamcommunity.com/app/423230/discussions/1/
The game crashes with a Razer Kraken headset
Unplugging the headset might fix the problem. It might be related the version of razer synapse which is not playing well with some games.
A workaround: setting the audio device default format to be 2 Channel, 16 bit, 48000 Hz seems to fix.
Some other workarounds have been mentioned here: http://steamcommunity.com/app/423230/discussions/1/358416640405167590/
[PC only] The game crashes on loading the 4th boss
Some AMD cards crash on this boss. We are working on a fix. More info here: http://steamcommunity.com/app/423230/discussions/1/365172547938430580/
Non 16:9 monitors and Steam overlay conflict
You can disable the Steam Overlay. More info here: http://steamcommunity.com/app/423230/discussions/1/365172547938430580/
In The Scale level, the camera goes away and show only a black screen
We are actively looking for a reproduction rule and a fix.
In The Song level, the main character can get stuck in the air during the last phase
We are actively looking for a reproduction rule and a fix.
I got hit several time in a row by one attack of The Chain
We are actively looking for a reproduction rule and a fix.
I got stuck on top of The Burst walls after the popped from the ground
We are actively looking for a reproduction rule and a fix.
[PC only] The reticule is hard to see in some levels, custom color would be appreciated
It’s on our to do list!
Controls remapping would be useful for players with disabilities
It’s on our to do list!
Splitting the quick dash and the charged dash on two different buttons would be useful (for comfort or to avoid space bar jam with keyboards)
It’s on our to do list!
Have a problem? Report your issues (with as much detail as possible) via THIS LINK.
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FAQ
Is it ok to Let’s Play, stream or monetize videos of Furi?
Yes it is!
I have difficulty moving during the walk sequences, any help?
Yes: press X (or A), and your character will auto-walk to its destination. Relax, listen to the music, to the story, and get ready for the epic fight to come.
What are the threshold scores for rankings in Story Mode?
Story mode rankings reference scores.
What are the threshold scores for rankings in Practice Mode?
Practice mode rankings reference scores.
I feel there is a delay or a lag when I want to dash, is that so?
There is no delay or lag, but you feel it because the dash is on the “release” of the button.
Here is how it works:
- The dodge is on the “release”, not the “press” of the button. There is absolutely no delay, BUT you need to release quickly to do a quick dash.
- If you hold longer than 0.1s, you’ll start to charge your dodge. Until a threshold, the more you charge, the further you go. This is very useful (and necessary in the late game, or even early in the last phase of boss 2, The Strap, when she swings her laser head back and forth).
- There IS a 0.2s cooldown between two dodges. If there wasn’t you’d basically be invincible. But there is in no occasion a challenge or a pattern that requires to do two dodges in such a short timeframe.
We can attest that all the bosses can be done with 0 K.O., 0 hits as the game is, and without luck (there is very little random).