Haven is about two lovers escaping to a forgotten planet. Character Artist Koyorin joined our team to design the characters and their complete range of expressions. Their art is a perfect fit for Haven because they manage to communicate a lot of nuances in the characters expressions, even in a simple portrait.
Research for Yu and Kay’s everyday life on Haven – by Koyorin
Koyorin – Mini Interview
Hi, I’m Koyorin. I’m a freelance character designer and illustrator, and I’ve had the pleasure of working with The Game Bakers as their character artist for Haven.
– What makes a good character design? From a purely subjective standpoint, the most effective character designs to me are the ones that are not over-designed and mostly avoid functionless parts or patterns. While I’m not a purely function over form person myself, I do think there’s a threshold for that haha. A design being both simple and effective helps it to be more memorable, in my opinion.
– Can you tell us a little bit more about the design of Yu and Kay? It was intended to carry the look of “researchers”, hence the primarily white outfits which were mean to be reminiscent of a lab coat, or people who work in a research environment. And yet, they also needed to have the look of “otherworldly” and “adventurous”, which were aspects I took into consideration when creating their overall designs. A few early drafts of them were even more otherworldly and even somewhat alien-like, but we reeled it back to keep them in more relatable territory.
– What is your secret to make them touching?
When I draw people by themselves or interacting, I think subtleties say a lot about a character’s feelings and inner mood. A lot can be said with very little, and on certain occasions, even subduing things says as much about the mood as exaggeration does. Body language and gestures are very useful tools for this purpose.
– Who are your favorite character designers? A few of my personal favourite character designers are Akihiko Yoshida, Hideo Minaba, Rui Tomono, Shigenori Soejima, Shunsuke Saito, Yusuke Kozaki, Yuya Nagai, and many more! I also love a lot of illustrators who don’t necessarily focus on character design (or even characters!) but the list could then go on for a long time haha.
Yu and Kay are already together when you start the game. They have lived a lot of adventures as a couple before. In particular they’ve been through the first times that are never forgotten in a relationship: the first kiss, the first fight, the first night…
Here’s their first pillow fight, it wasn’t the last!
Feel like changing your wallpaper? We will make the First Time Pictures available here in wallpaper format. The Pillow Fight is already available.
Check the timelapse video below to see how the art was drawn.
Furi – Freedom Update
On April 4th, we released the Freedom Update for Furi: a free update available on PS4, Xbox One, Nintendo Switch and GOG.com. With the update we brought features and content developed for Furi over the last months to players on all platforms.
What to expect with the update:
PS4: Invincible Mode, Speedrun in Furier, Controls D. (You already have Bernard if you own Furi Definitive Edition or Furi and its DLC One More Fight)
Switch: Invincible Mode, Controls D. (You already have Bernard and Speedrun in Furier).
Xbox One: Bernard as extra boss, Invincible Mode, Speedrun in Furier, Controls D, replace HUD option.
GoG.com: Invincible Mode, Speedrun in Furier, Controls D. (You already have Bernard if you own Furi and its DLC One More Fight).
Steam: All this content as already been made available to you over the last months. (You already have Bernard if you own Furi Definitive Edition or Furi and its DLC One More Fight)
Limited Run for the physical versions on Nintendo Switch and PlayStation 4, game and Collector Edition: same update as the one of the respective console.
We’ve been amazed by the fan arts from this community. We can’t share them all, but thank you to all of you who drew or made something inspired by one of our games. You are so talented!
Rider by space_algae
The stranger – Graphiti by zillington, what_is_funk & sean.savant
Rider by demik109
Rider by gladiskstudio
What’s next?
The next From The Bakery could very well be about the music for Haven. Let us know what you thought about the format of this first one and what you’d like in the next ones by joining our Discord server! If you want to receive the next From the bakery directly in your inbox, you can subscribe to our newsletter!
Venez participer aux playtests de notre prochain jeu Haven.
Les tests ont lieu à Montpellier, tout l’été à partir du mois de juin. Tous profils de joueuses et joueurs sont les bienvenus !
Plus d’infos dans le formulaire d’inscription.
Nous recherchons un ou une artiste expérimenté.e en level art / technical artpour participer à la production de notre jeu Haven pour consoles et PC.
Poste : Freelance ou CDD
Dates : A partir de juin – 6 mois.
Lieu : Au studio de Montpellier ou à distance (l’essentiel de notre équipe travaille déjà à distance)
Mission :
Level art : production et polish des environnements du jeu
Modelling décors et props
Intégration dans Unity (topology, textures, lighting)
Optimisation des assets pour les consoles
Est un plus : VFX et shaders
Travail en collaboration avec le directeur artistique technique et le directeur artistique environments, ainsi que le reste de l’équipe de production graphique.
Expérience :
Nous recherchons un.e artiste expérimenté.e qui pourra maitriser rapidement notre pipeline de production graphique avec Unity et produire des assets de qualité pour les environnements de Haven.
Une grande capacité d’adaptation et d’autonomie est requise.
Nous recherchons un ou une stagiaire en Assurance Qualité / Test pour nos jeux sur consoles et PC. Le stage est à pourvoir dès juillet.
Poste : Stage conventionné
Dates : De juillet à décembre 2019
Lieu : Au studio de Montpellier
Mission :
Test de notre nouveau jeu Haven et de mises-à-jour de Furi
Rapport de bugs, étapes de reproduction, screenshots et captures vidéos
Vérification des corrections
Vérification des critères de certification des constructeurs
Préparation et déploiement des builds hebdomadaires
Participation à l’organisation et à l’analyse de playtests (avec des joueurs)
Le stage est encadré par un testeur expérimenté et a lieu au studio de Montpellier avec une partie de l’équipe, dont le directeur créatif. Il nécessite d’être en contact et communication avec toute l’équipe. Il permet de se familiariser avec tous les aspects du développement d’un jeu – qui plus est sur la dernière partie de la production. Les profils recherchés sont sérieux, appliqués, méthodiques, et ont le souci du détail.
Rémunération : Rémunération de stage conventionnelle (environ 554€/mois)