Cairn

Cairn – in-depth gameplay presentation

We’re happy to confirm that survival-climber Cairn will release on PS5 November, 5 2025. You can attempt your first ascent with Aava today, as a demo is available now on PS5! Go and hone your climbing skills on the Tenzen mountain ridge before the ascent of unforgiving Mount Kami.

https://youtu.be/fZiy36vcB5Q

It’s not the mountain we conquer, but ourselves

A cairn is a stack of stones piled up to mark a trail or as a memorial. It’s a very good representation of the idea “I made it this far”.

In Cairn, our survival climbing game, you will need determination and persistence to “make it this far”. When we decided to make a video game about alpinism, we were fascinated by the dedication and resolve shown by climbers. They are ready to risk everything because of how extraordinary it makes them feel: extremely satisfied and free. And that’s the emotion we wanted to replicate and make you feel, as a player. 

We spent 3 years of research and development to create our own way to climb. It’s completely unique and new. You’ve climbed already in video games, but most games use climbing as a traversal mechanic, to reach a different location. In Cairn, climbing is the actual challenge, it’s where you fail or succeed. It’s what will make your hands sweat. 

The pillars of our climbing gameplay are what make it unique: a simple yet deep climbing control, and total freedom to climb anywhere.

Easy to learn, hard to ma…ouch! my finger!

First, it is simple to climb. We made a deep simulation gameplay while keeping simple inputs. In Cairn you control each hand and feet individually, but with just the left stick and one button to grab the wall. Ninety percent of the inputs you make are just moving the left stick and pressing Square. Feels simple right? So does Gran Turismo when you steer and accelerate with the same two inputs, but yet you’ll be practicing for hours to improve your lap time by 3 seconds. In Cairn the challenge is not about the controls of the limbs, it’s about placing them tactically, and keeping your character in balance. 

We worked on an advanced movement system that makes your character move like a climber according to what you aim for with your hand or foot. The simulation calculates the body mechanic, but also the efforts, and your character gets tired and out of breath in consequence.  

The result is a very strong immersion: you only look at your character, listen to their breathing, feel their limbs shaking directly on your hands with the precise Dualsense controller vibrations. There is no UI feedback. You learn to read the exhaustion status of the climber. By practicing, you know what’s an impossible move, a bold one and a safe one. 

What’s great with climbing is that the goal is pretty clear: reach the next ledge, the next summit. You see your objective, you just have to reach it. And failing is pretty obvious too: you fall. This helps you focus on what’s important: your body, your movements, your stamina. And eventually, when you reach that ledge, relief and joy!

Route-finding is speaking the mountain’s language

The second revolution in Cairn is the freedom to climb everywhere. It’s not a path or a branching of paths designed by level designers, it’s a whole mountain and you can slip your hand into every crack you see. 

The mountain was built rock by rock by our design team (whom I thank dearly). And that brings incomparable feelings of freedom. Even our level designers don’t know where you’ll climb, what route you will choose. 

During our playtests, we noticed something quite interesting: video game players usually walked towards the wall and started climbing. While actual rock climbers looked at the wall before climbing, noticed cracks, holds, hoverhangs, jugs in the rock, and decided on a route. Planning ahead, adapting to the wall, pausing to breathe and rest, decrypting the rock… it’s part of the fun in Cairn. Every second you play, you’re facing a choice. 


Topping out

Cairn is not only a climbing simulation. It’s an immersion into a beautifully stylized nature, it’s hearing a storm rumbling, alone in the mountain, it’s surviving hunger, cold, thirst and pain. It’s about Aava’s journey as she attempts to reach the summit, and the people and places she will find on the way. It’s about her determination and sacrifices, her search for freedom. But we’ll let you know more about all these aspects of the game soon…

The great team behind Cairn’s music

Hello climbers,

In our latest trailer, you’ve heard the first track Toxic Avenger created for Cairn! It’s time to talk about the standout collaboration behind the game music: The Toxic Avenger (FuriRoad 96) joins forces with Martin Stig Andersen (Control, LIMBO, INSIDE) and Franco-Brazilian singer and composer Gildaa for a powerful, atmospheric soundtrack. Here’s more about that collaboration.

https://youtu.be/fZiy36vcB5Q

The Toxic Avenger is a French DJ and electronic music producer you might have heard in Furi and in many other soundtracks like Road 96 or The Crew.

We worked with The Toxic Avenger on Furi, for which he created some of the most iconic tracks (like My Only Chance or Make this Right). We absolutely loved working with him then, and we’re super excited to have him back for Cairn.

In Cairn, you can also hear the amazing work of Martin Stig Andersen, the game audio director and composer, who is well known for creating the immersive soundtracks of LIMBO, INSIDE or Control.

Martin is composing the music you hear as you climb, weaving together the work from Gildaa, The Toxic Avenger and his own creation. We’re excited for you to hear it all in the final game.

Last but very much not least, Gildaa wears two hats for Cairn. She is co-composing and singing in the game, but recorded all of Aava’s efforts and breathing materials to support the climbing system. She is a rising star on the French music scene, with her debut album coming later this year (listen to her single Pas Assez!). She sat for an interview with us about her role(s) in Cairn, have a watch!

https://www.youtube.com/watch?v=gtTIGSdsNCM

Cairn’s demo is out now on Steam and PlayStation, and you can wishlist the game to support us!

Cairn’s Accessibility Options

Hi climbers,

We work hard to make our games as accessible as possible and for Cairn we have some features like the Rewind that will make a big difference. Yesterday, Cairn was a part of the Access-Ability showcase where we presented Cairn’s accessibility features.

Watch the video below, and keep reading to get a more in-depth list.

https://youtu.be/RYC48O5rgV0

There are two main features that we think will be game changers in making Cairn more accessible:

Rewind is our key accessibility feature. Climbing is challenging, and everything can change in the blink of an eye. With rewind, you can get back to where you were before you made a mistake. This allows you to try again right in the midst of the action, and also to experiment!

Another feature we know players will appreciate is the ability to rebind all inputs. While the climbing inputs are simple, we know everyone has a preference on how to map their controller or keyboard. This will also allow Cairn to function on most adaptive controllers.

Here’s a list of more accessibility options you’ll have access to in the full game, and what we took into consideration so Cairn is accessible by design:

  • By design, the UI never relies on color only. There’s always an accompanying animation or design that allows the game to be played without color perception.
  • By design, our UI texts are large (there’s no option, but the smaller text in Cairn is approximately as big as the biggest text in most other games)
  • By design, the game is localized, fully subtitled, with subtitles designed for readability
  • By design, Cairn’s UI is minimal, but the climbing cues are both visual and auditory. When your stamina runs low, the breathing changes, the limbs start to shake, and the camera zooms in.
  • Cairn lets you select your route, which also allows you to control the difficulty level of your ascent.
  • There are 3 different difficulty levels: Explorer, Alpinist, and free solo.
    • There’s an option for an assist mode, which greatly reduces difficulty
  • And many other options that will enhance accessibility:
    • Option to skip the piton mini-game that requires timing
    • Option to highlight limbs when climbing, which improves visibility
    • Option to switch between “Hold” or “Toggle” for inputs
    • Option to invert the X/Y axis
    • A slider for vibration intensity
    • You can pause the game
    • All cutscenes are skippable

First console announcement: the PlayStation 5

Hi everyone,

A lot of you have been asking if Cairn would be available on console, and we’re happy to confirm that Cairn will launch on PS5 and PC later this year. The game will shine on PS5 and PS5 pro, and we’re already having fun with the haptics implementation. This is the announcement trailer:

https://youtu.be/9keovn3_GOE

Of course we’d love to bring the game to other platforms like we did for our previous games. But for now our small team is 100% committed to launch on PC and PS5 at best quality.

Wishlist the game on Playstation 5 here! https://bit.ly/Cairn-PS5Store

Cairn – route competition

You can climb anything, anywhere in Cairn. This means you will create your own unique route every time you climb Tenzen’s mountain ridge! Share your route with us to enter our route contest, and get a chance to win an exclusive Cairn carabiner

Send two screenshots of your complete path using Display path, or a video of your Replay path to fanart@thegamebakers.com before December 13th at 5pm CET to enter!

We’ll pick winners for two categories:

  • Hardest route – it can include overhangs, jumps…
  • most unusual route – the route we don’t see everyday!

Winners will be announced on the 16th. May the mountain be with you

Cairn – FAQ

Thank you for playing the demo! We have gathered all common questions and a list of known issues here.

Set up

Can I play with any controllers, or keyboard and mouse?

Yes, Cairn supports all controllers as well as keyboard and mouse.

Can I play Cairn on Steamdeck?

We are planning for Cairn to be optimized for Steamdeck at launch. For the demo, you can try, but it’s not optimized yet, there are bugs and the framerate is lower.

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Can I play Cairn via Linux?

We don’t officialy support Linux, you may encounter bugs.

Gameplay

Can I select the next limb to move?

The game will automatically select the best limb for you to move next, based on how much weight each of them are holding and your posture. We recommend to play with automatic limbs selection, for a smooth and natural gameplay. If you prefer there is an option to select your limb: go to Settings / Gameplay and chose Manual limb selection.
There are 4 different modes of limb selection you can pick from

  • Back buttons on controller
  • Face buttons on controller
  • WASD on keyboard
  • A quadrant selection, on controller and keyboard
Can I highlight the limb that is selected?

Yes. Go to Settings / Gameplay and choose Highlight limbs.

How do I turn on the lamp on my stick?

It is in the alternate quick access menu. On controller, you need to use LT/L2 to display the alternate quick access menu. On KBM, press X to toggle between quick access menus.

Can I climb anything?

You can try!

I saved at a bivouac but can’t find the load game menu

You can load your previous saves by displaying the path (press L1 then Y) and aiming at the save points displayed on it, then press A.

Where can I find my photomode screenshots?

In your Steam screenshots gallery

Known issues

The updated list is available here: https://bit.ly/Cairn-DemoFAQ

How to report a problem

On Steam you can head to the Community Hub and post in the forums here

The Game Bakers Discord is also a good place for information.

You can also write to support@thegamebakers.com

To report a bug:

  • The problem • Explain the problem with as many details as possible. • If known, what are the steps to reproduce the bug? • What is the reproduction rate? (how often does the bug happen) • Have you had similar issues with other games? • Do you have vsync turn on or off?
  • Include your PC configuration
  1. Windows + R
  2. Tape msinfo32
  3. File > Export
  4. You will be able to save a .txt file of your config that you can include in your report

Send your logs
1. Open the game local files in Steam (Steam > Library > Cairn Demo > Cog > Manage > Browse local files)
2. Double click on RegroupLogs
3. It will create a .zip file that you can include in your report

We will keep the known issues up to date here.

Thank you!

Cairn – photo mode competition

We like to celebrate you enjoying our games, and gifting you the very first piece of Cairn merch, carabiners, feels fitting!

Read below for the details and rules,

Use the in-game photo mode to capture a screenshot, anywhere in the demo. Send your screenshot to fanart@thegamebakers.com before December 10th at 5pm CET to enter.

We will announce the winners on December 11th. We can’t wait to see your pictures!

Time to climb in Cairn’s demo!

You know how they say good things come to those who wait? Well, thank you for your patience, but wait no more: go and play Cairn’s demo right NOW

In the demo, you play as Aava, attempting your first ascent before heading to mount Kami. After a warm-up in the climbing gym, you climb to the summit of mount Tenzen. You have full freedom to explore the small mountain ridge, learn how to climb, forage, and survive in a low-pressure environment. It packs many of the features of the full game.

To mark the occasion, we premiered a brand new gameplay trailer, check it out:

https://youtu.be/Q4In8-k2A-I

Cairn is on the Tokyo Game Show floor!

We’re currently showcasing Cairn at Tokyo Game Show! If you’re lucky enough to be there, you should totally come and try it. We are on the Kakehashi Games booth in hall 3, which is right by the Square Enix booth – can’t miss us!

The first gameplay impressions are rolling in, and we’re thrilled to be getting such high praise from Famitsu on twitter:

Read the full article here: https://www.famitsu.com/article/202409/18773

Cairn has won its first award!

Hi everyone,

We were at Gamescom last week – and we return with good news! Cairn won Best Game of Indie Arena Booth. Among 176 incredible indie games, that is no small feat.

It was the first time players could try Cairn, and it meant the world to us to win an award confirming that we’re really working on something special.

And would you look at that turnout? Absolutely packed!

We are pumped to share the demo with you soon and hear what you have to say!

Until then,
Lauranne

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