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Haven’s opening movie will French kiss your eyes

I often say that game design is like cooking, because creating a gameplay experience feels a lot like selecting ingredients, mixing them together until it feels good. But we can make the analogy with cooking even larger: making a game is very similar to creating a complete meal! Gameplay is the main dish, for sure, but you also have to think about the starter and dessert. And as much as starters go, what’s better than a good old opening movie?

Opening movies really set the mood before you start the game. The first time you launch the game, you get a peak at the tone, the values, the characters. You project yourself on the journey. It’s a teaser. Then, you discover the game, and you spend hours on it. Each time you launch the game, the opening movie is there. As soon as you hear the first note, you are swapping worlds. Like the smell of a dish, you anticipate it, it makes you salivate. The opening is not a teaser anymore, it’s a welcome.

Japanese games have a tradition of opening movie playing from the title screen. Each time I launch a game like this, I let the opening play once before loading my save. It’s like watching the opening of a TV show or an anime. It’s part of the experience.

In Phantasy Star 2‘s opening, I like how the title screen says that it’s bigger than a kingdom, it’s a multi-star fantasy. There’s mythology and tech. Even the music covers two different tones, starting from gloomy and mysterious to something more cheerful and positive.

Persona games openings are always pieces of art. They present everything with style: characters, world, story. I can’t hear the first notes of Persona 4‘s opening without feeling a chill down my spine. Dragon Quest XI opening movie is much more classic, but no less strong. It’s the image of the game, a pretty classic yet epic adventure of a group of friends.

Years later, when I watch the openings from old games, they take me back. In a couple of minutes, they revive the memory of the whole adventure. Hopefully, we can create that long lasting connection for Haven, with a memorable opening that captures the game magic.

Please enjoy:

https://www.youtube.com/embed/bIhi9FP97Ys

The opening movie was directed and created by Yukio Takatsu – an expert of anime openings, with the support of Yapiko Animation. Takatsu-san did an incredible job bringing our concepts, world and characters to life. The editing really makes Danger‘s original music created for the game shine, and vice versa. We hope it will make you want to dance and twirl like Yu and Kay.



The art style is different from the art in the game of course, but it’s in essence exactly what we are trying to express with the game: a couple of characters who love each other, and with whom we hope you are going to fall in love in turn. An established relationship, that’s still evolving, in movement, gliding and twirling at a fast pace, tied by flow and rust, across different planets.

https://www.youtube.com/watch?v=ragUUT9bsFQ

We are hard at work for finishing Haven and bringing it to PC and consoles this year. We hope that you liked the starter and still have a bit of appetite for the main dish!

Emeric and The Game Bakers

PS: I put Phantasy Star 2 here because it’s a masterpiece and because it’s pretty well known for an oldie, but the Phantasy Star game that is the dearest to my heart is Phantasy Star 3… And its opening movie really hits the mark. About Haven inspirations: https://www.thegamebakers.com/hand-in-hand-in-haven/

Combo Crew becomes free forever

Mr Boss is still there, bossing around! If you didn’t beat him already by chaining combos, now seems to be the right time.

As you may know, supporting a game is a lot of work. As developers, we make a game, test it, polish it, release it… and sometimes update it after launch. When it is stable, we think we can breathe, take some days off, and maybe, make another game. But reality isn’t as simple. A game that worked great at one point in time will eventually stop working. Not because we left a bug. Because new devices require an update, because there’s a new version of the OS, because the rules of the stores change… It’s not the game itself that’s buggy and stops working, it’s the environment that changes and breaks it. For us, the developer, it means days or weeks of extra work to keep the game working. This is what we call “support” and it’s also a significant amount of money to spend on a game. That’s why unless the game keeps making enough revenue, we can’t support it forever.

For instance, Combo Crew was removed from the Play Store. The same version that was approved a couple of years ago was removed, because the requirements changed, and it required too much work to update it. It’s still available on iOS, but at one point, it might not work on Apple devices as well.
We are working hard to close our next Consoles and PC game, Haven, and we can’t spend too much time and money to work on our beloved 2013 mobile game… But because we love Combo Crew and want people to keep playing it, we decided to make it free!

https://www.youtube.com/watch?v=LuW2fmz4S3Y

So, as for today, Combo Crew is available for free on the Apple App Store, and we’ll just host the Android .apk file on our server.

Download Combo Crew on the Apple App Store
Download the Combo Crew apk for Android devices
To install the apk on your device, you may need to allow the installation of unknown sources.

Disclaimer
– As our agreement with Capcom ended, the Capcom characters (Viewtiful Joe + Street Fighter) are not playable in this version.
– In App Purchases will not work (note: they were never needed to play and finish the game, so no worries on this side. They were just shortcuts.)

Have fun with the game!
The Game Bakers

Building Games for Multiple Devices

Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated they live in Bookmarksgrove right at the coast of the Semantics, a large language ocean. A small river named Duden flows by their place and supplies.

From the Bakery #4 – Haven Demo and more!

Haven demo available for 48 hours

For the occasion of The Game Awards that take place later today, Valve is launching a “Game Festival“: a special event featuring a collection of game demos available for 48 hours on Steam. Haven was invited to be part of it! You can download the demo until Saturday December 14th, don’t miss it.

The demo features the very beginning of the game, to get to know our two lovers stranded on a forgotten planet. But before you start your journey with Yu and Kay, here is some information to keep in mind:
  • The demo is beta stage, not final quality
  • The demo is single-player only (the final game supports local co-op)
  • A controller is recommended (keyboard and mouse controls are very work in progress)
  • English, French and Japanese languages are supported (change in Pause menu).
  • It’s the demo some of you already played at PAX West, TGS, Indie X or XO19.
Have fun, and we’re looking forward to your feedback on Discord, Twitter or on Steam.

Haven – Awards & Nominations

We are delighted that Haven won some more awards! The jury of Indie X (Portugal’s biggest indie game showcase) elected Haven as Best Game of the Show and as Best Art Direction. These awards join the previous awards and nomination for Haven.


Haven – Xbox Game Pass

To the Xbox and Windows lovers among you, here is an extra piece of good news. We have partnered with Microsoft to include Haven in Game Pass.  Haven will be available Day One for those of you who have subscribed to Game Pass. This was announced during XO Fest 2019 in London, some of you might have noticed.

The team at Microsoft has fallen for Haven and thought the game was a great addition to their line up. We agree! We know they will be supportive partners and help us spread the word about the game. It means that you should be able to play Haven on ID@Xbox booths in upcoming shows around the world. As soon as we have more details to share, we will let you know.

The game is coming 2020 to PC, Switch, Xbox One and PlayStation.
The consoles / stores list is not final.


Furi – Music to Your Ears Bundle

The Music To Your Ears Bundle is available on Steam It’s just the perfect compilation for those of you who love games with amazing soundtracks! Furi is proudly featured in the bundle along legendary games:

  • Bastion and soundtrack
  • Celeste and soundtrack
  • Crypt of the NecroDancer and soundtrack
  • The Messenger and soundtrack
  • And of course Furi and its soundtrack

You can add any of the games or their soundtracks to your collection with an extra 20% off.
A big thumb’s up to Simon “Hutt” Troussellier for the amazing artwork he drew for the bundle.


To discuss further, or to give us feedback, head to our Discord server.

Real Time Design Tools

Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated they live in Bookmarksgrove right at the coast of the Semantics, a large language ocean. A small river named Duden flows by their place and supplies.

We Make Beautiful Things

Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated they live in Bookmarksgrove right at the coast of the Semantics, a large language ocean. A small river named Duden flows by their place and supplies.

Offre d’emploi – Responsable de gestion

POSTE POURVU

Nous recherchons un·e responsable de gestion pour assurer la gestion quotidienne de notre studio.

Poste : Freelance ou Contrat de travail à temps partiel (mi-temps)

Dates : A partir de janvier 2020

Lieu : A distance ou au studio de Montpellier

Mission :

En lien direct avec la présidente du studio, assurer la gestion courante du studio au niveau administratif, financier et ressources humaines.

Administratif et financier

  • Paiement des employés, prestataires et fournisseurs
  • Suivi des encaissements, facturation et du tableau de bord des opérations
  • Coordination mensuelle avec notre expert-comptable et préparatifs pour les comptes annuels
  • Mise à jour des tableaux de bord de suivi des ventes de nos jeux
  • Préparation de documents financiers (budget, analyse de rentabilité …)
  • Amélioration des processus de suivi (outils et tableaux de bords)
  • Gestion quotidienne du studio et achats courants
  • Gestion des prestataires de services généraux

Ressources humaines

  • Suivi des contrats et informations des salariés et prestataires
  • Coordination avec notre expert-comptable pour la gestion des payes
  • Prendre part aux processus de recrutement, de formation et autres domaines RH
  • Assurer le suivi d’une partie de la législation du travail
  • Gestion des prestataires de services sociaux (mutuelle, …)

Expérience :

Nous recherchons une personne avec de l’expérience opérationnelle dans ces domaines, pas forcément sur tous les points, n’hésitez pas à postuler. Une grande facilité avec les chiffres et les tableurs est vraiment nécessaire, et aussi une bonne autonomie, de la rigueur, un bon reporting et beaucoup de bonne humeur.

Rémunération : Selon expérience

Pour postuler : CV et un petit mot à audrey@thegamebakers.com

Merci de vos candidatures !

 

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From the Bakery #3 – Back from the shows!

Haven – Back from the shows

It was a blast to show Haven at Gamescom, PAX West and Tokyo Game Show. We had a playable demo, featuring the beginning of the game. It was great to meet with some of you there, but for those of you who didn’t get the chance to play, here’s a 5 mn extract from the demo. Have a look of the best moments from the demo.

Thank you to everyone that came to play the game and shared their impressions. Haven has received a few accolades and awards during the shows:

Here’s a few of quotes from the previews and coverage about the game:

  • Boasting a gorgeous art style, a world steeped in mystery and intrigue, and a premise so affecting it’s surprising to consider how fresh it is, Haven is an RPG like none before it.” Gamespot
  • In the demo I played, the little touches went a long way. (…) Soaring, tumbling, and freewheeling through a not-quite-endless diamond sky felt good. It was exhilarating, but also chill“. Kotaku
  • “Haven‘s combat is a system that has a lot of potential to be pretty cool, and I can’t wait to see what more it offers. Combine that with some great writing, awesome music, and a nice visual style, and Haven is ticking all the boxes.” Tech Raptor
  • “Haven quite masterfully encapsulates the warm feel of being in love, of having to rely on and be relied on by another person. (…) Haven is an odd step forward, but one that works with such a stirring beauty to both its presentation and gameplay.” Goomba Stomp
  • We really love what Haven is going for. A co-op, narrative RPG with sassy, fully voiced characters is something we think would get a lot of love out of your two Joy-Cons. Nintendo Life 

Pictures from our stands on the different shows (top left our booth at PAX West on Indie Mega Booth, top right Gamescom, bottom left Haven at The Mix during PAX, bottom right Haven at Tokyo Game Show):


Haven – Wallpapers

When showing the game we had an amazing reception for … our loading screens! They made players smile and comment. We designed the loadings screens around the idea of Yu and Kay’s “First times”: the first times they kissed, made love, fought, or found themselves in those very simple yet special moments when you’re with someone you love and loves you back.
There was a lot of demand for them as posters, stickers… So we’ve gathered some of those artworks as wallpapers to make your desktop smile!
Go here to download the wallpapers in high resolution.

 

 


Haven – Goodies

For the shows we also produced some of Haven first goodies: posters, stickers, cards. Mylène even got herself some prototype Haven tee-shirts. You also might remember that we developed some nice goodies for Furi: tee-shirts, vinyl, posters, artbook… you can refresh your memory here: http://thegamebakers.com/merch.
We’d love to hear your thoughts about the must have goodies you’d like to see for Haven. Don’t hesitate to get in touch or join our Discord server to share your thoughts.


The Red String Clubs

We fell in love with Deconstructeam‘s game The Red Strings Club. We loved the game so much we made a lovely Switch version. If you like a good cyberpunk story that will move you and make you think, or have always wanted to be a bar tender: the game is for you.
Give it a try!  Here on Switch, or here on Steam


Playtesters wanted!

If you are in France, Montpellier, and would like to participate in Haven’s playtests, you’re in luck as we are looking for new players. The playtest sessions last about 2 hours and will take place until the end of the year. You’re welcome even if you are not a French speaker.
Apply directly by writing to playtest@thegamebakers.com.
More info here: https://www.thegamebakers.com/participez-aux-playtests-de-haven-cet-ete/


Thank you

We’ve been amazed by the fan arts from this community and we received the first fan art for Haven! We can’t share them all, but thank you to all of you who made some art inspired by one of our games. You are so talented!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Yu by Katsuvy (ordered by Mantra)

 

Rider by A-Ryno // Rider by xShibito

Gender bending Rider Nikoneda‏ @Game_B


To discuss further, or to give us feedback, head to our Discord server.

Haven – Gameplay reveal

We’re happy to finally disclose more about our upcoming RPG Haven with a full gameplay trailer!

Share the journey of two lovers, escaped to a lost planet in a desperate attempt to stay together. Glide over the grasslands of a shattered planet, unraveling its mysteries to find a way to settle for good.

And if you are curious on why we created Haven after Furi? Emeric Thoa, co-founder and Haven creative director explains a bit of the decisions and intentions behind the game. Read his blog post here: https://www.thegamebakers.com/hand-in-hand-in-haven/

Also, we’re happy to announce Haven is coming to PC, PlayStation 4 and Nintendo Switch (full list of platforms and stores not final) and that we will have a DEMO at Gamescom (media only) and PAX West so get in touch if you’re a journalist or content creator and you’d like to test the game.

— Full press release below

Haven gameplay reveal

The Game Bakers unveil more details on their upcoming RPG Haven with a full gameplay trailer and a demo at Gamescom and PAX West.

Montpellier July 9th 2019,

In Haven, you share the journey of two lovers escaped to a lost planet in a desperate attempt to stay together. You play as Yu and Kay, gliding over the grasslands of a shattered planet, unravelling its mysteries looking for a way to settle down.

“Haven is a very accessible RPG, a relaxing game. It’s purposefully a very different experience from Furi.” writes Emeric Thoa, the game creative director. “But as with Furi, we tried to make a game that you have never experienced before. The story of a couple fighting for their freedom, an established relationship: what love looks like when you’ve moved past the early seduction phase, when you can be your true self with one another… I don’t think that’s been done much in video games.

Haven is a story-rich adventure, with touching characters with whom you fall in love as you follow them through their challenges and everyday life. But it’s also a (J)RPG with an innovative combat system that lets you play the two characters at the same time, and chain actions using tactics and timing. “It’s a game with many inspirations, but to sum it up, I like to say Haven is kind of the lovechild of Journey meets Persona” details Emeric Thoa in his blog post about the game experience and influences.

The colorful and dreamy art direction of the light science fiction world of Haven is coming to life thanks to an original electro soundtrack by Danger, with a range of tracks that will carry players from the energy of a sunny morning to the tension of a fight in the mountains at night.

Haven is a solo game at its core, but at any time, a second player can jump in locally. Players can then share a moment of exploration and progression together.

The game will be available for PC, PS4 and Switch, and the complete platforms plan is not final. A demo will be playable at Gamescom (media only) and PAX West, contact us to book an appointment.

Key info and sites:

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