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Haven Fan Art Contest – Results

Hello everyone, As per tradition, we ran a fan art contest during Haven last community week, and the theme was “We love them when they do…”. We have received amazing applications, the jury has deliberated, and now it’s time to unveil the winners. First of all, we would like...

Sunshine Lab is looking for a Developer (internship)

Details below – pass the word around. Société :  Sunshine Lab est un jeune studio de jeu video spécialisé dans les jeux sociaux pour plateformes tactiles et mobiles. Dans le cadre du développement de son prochain jeu sur iOS et Android, nous recherchons un Développeur créatif et sympathique pour rejoindre...

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Squids, the first week!

That’s it, we have started the work on our first game project, code name Squids… So many things to say: the design is exciting, the engine team is awesome and really strong in game play, and we have met with a few artists and they are sending us some...

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Looking for Art Director/Character designer&Polyvalent Artist who love SQUIDS!

We are looking for an Art Director/Character designer to design kick-arse cute SQUIDS and their universe for our next game and for a talented polyvalent artist to make them exist in the game. It can be the same person! The positions are freelance, to start mid November, for a 3...

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iPokerChips a virtual case of poker chips

So that’s it our first app is available on the AppStore. We are very happy because for us iPokerChips is not only a great app (very handy to play poker everywhere, nice features like players profile and stats, ease of use, …) but it was also our first project...

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And EA bought Chillingo

And EA bought Chillingo Interestingly EA bought the publisher Chillingo (Angry Birds, Cut the Rope, …) to “increase market leadership on the Apple(R) platform and strengthen its position as the world’s leading wireless entertainment publisher. The acquisition combines Chillingo’s expertise in cultivating the ideas of independent developers with EA’s...

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ngmoco:) for 400M$

I guess now their logo is ngmoco:D

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Our first app is submitted to Apple Store

Good news, the team worked hard fixing the last bugs and localizing the app in 7 languages and yesterday Emeric finally submitted the App for review. We will update you as soon as it’s approved!

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Apple loosens restrictions on third-party development tools

Apple has quietly loosened restrictions on third-party development tools in its apps, declaring it’ll permit all tools “as long as the resulting apps do not download any code.”  Bottom line: Easier to make apps: good. Competition on tools: good. Even less barrier to entry in the App Store: may be not...

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Apple and gaming on TV

http://games.venturebeat.com/2010/09/06/how-apple-could-undermine-console-gaming-via-tv-app-games/

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Our own Guerilla Marketing

Jacobo joined our team today, from Madrid, to work on creating visibility on the market for our test app with clever use of social networks, partnerships, community building, PR, viral communication elements … Any other idea? If so let us know!

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Interesting analysis on”Apple Gaming Collision course”

Interesting to read this analysis from Gamasutra on how Apple has entered the game industry. http://www.gamasutra.com/view/news/30224/Analysis_Apple_Heading_Toward_A_Gaming_Collision_Course.php

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2 new members on board

2 new collaborators on board this month: Antoine and Jerome, extending our presence to Montpellier and Quebec. The team is now complete for the development of our test app!

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