It is finally time for us to let you in on what we’ve been cooking: our next game Cairn, a mountain ascent adventure with an intuitive climbing simulation.
Read the whole description here – also see the superstars who have joined our team to make this game!
We have created a new climbing simulation that gives you complete freedom to explore the mountain, read the rock face and decide on your route. Climbing is challenging, with difficult sections to navigate, and you will need to use your equipment and pitons wisely. Cairn’s story mode will take you on Aava’s journey, as she sets to conquer a summit no one has reached before, and you will decide what she’s ready to sacrifice to achieve the ascent.
https://www.youtube.com/watch?v=nhyMWuORSuA
We’ll share more with you soon, but in the meantime wishlist Cairn and stay tuned by:
After years of secrecy, it feels really good for the whole team to finally be sharing this with you, and we can’t wait to hear your feedback – and show you more!
The Game Bakers recherche un ou une Level Designer expérimentée pour le développement de notre prochain jeu d’action aventure sur PC et Consoles. Vous rejoindrez une équipe de 25 personnes, dont 6-7 en level art et level design, qui ont travaillé ensemble sur nos précédents projets et créent des jeux de qualité dans la bonne humeur.
Nous cherchons à créer des jeux qui marquent les joueurs et les joueuses, comme nos précédentes productions Haven ou Furi. Grâce au succès de nos jeux, nous sommes un studio indépendant et autofinancé et nous travaillons sur des créations originales.
Notre équipe est en télétravail, avec des horaires flexibles. Notre studio est engagé sur les problématiques de diversité et d’éco-sobriété de notre industrie. Nous sommes ouverts à des candidatures avec des parcours atypiques (reconversion, autodidacte etc).
Mission :
Editer des zones du jeu dans le moteur de jeu (Unity) avec les outils internes (pipe 3D dans Unity)
Concevoir du LD qui crée des challenges variés, avec une bonne gestion du rythme et des émotions
Concevoir du LD qui marie les contraintes de gameplay et de level art
Tester et itérer sur le LD, adapter en fonction du test et des playtests
Profil :
Expérience professionnelle en level design
A déjà participé au développement – de la conception jusqu’au lancement – de un ou plusieurs jeux commercialisés
Sait travailler avec Unity
Autonomie, pragmatisme, capacité à travailler en équipe, bonne humeur
Bon esprit de synthèse et d’une bonne communication, à l’oral et à l’écrit, en français et en anglais
Apprécier de faire du LD dans des environnements graphiques naturels et réalistes est souhaitable
Francophone
Informations additionnelles :
CDD ou mission freelance plein temps (4 jours / semaine minimum)
Dates : dès que possible – mission de 10 mois
Lieu : En télétravail (toute notre équipe est en télétravail depuis 14 ans)
Rémunération compétitive, avec intéressement et bonus projet, horaires flexibles, PEE, journées couette, mutuelle de qualité, aide à la garde d’enfants…
Pour postuler : un petit mot avec votre CV et portfolio à hello@thegamebakers.com
You’ll be able to set out on the expedition January 29, on PC and PS5 – better take some time to hone your climbing skills in the demo!
https://youtu.be/x6KWhvvk3bM
We’re also able to share more about the editions we have prepared for Cairn and we’re happy to reveal our Deluxe Edition, with:
Kami travel book: a chronicle of Marcel and Pontus’s latest attempt at climbing Mount Kami. This rugged little guide includes tips, sketches, and a recounting of what they saw up there. Illustrated by comic artist & game art director Mathieu Bablet. 30 pages, English & French.
3 exclusive keepsakes of Aava’s adventure that can be hanged on the backpack
And wallpapers
The game will launch with a 10% discount bringing the price down to $26.99 for the Standard and $34.20 for the Deluxe. (26.99€ / £22.99 / JP¥3060 / CN¥98 for the Standard and 34.20€ / £28.60 / JP¥3924 / CN¥129 for the Deluxe).
It’s time! Ghostly apparitions are now available in Cairn’s demo. They’re not all that scary though, we think.
You can climb Tenzen alongside selected community, dev and content creators ghosts, and see what everyone’s been getting up to. Maybe you can try something new?
Today we’re bringing both good, and not so good news, but there’s still some good in it. We’ve decided to delay the launch of Cairn on PC and PS5 to Q1 2026 so we can spend a bit more time on debug and optimisation.
To bridge the gap we’re bringing an update to Cairn’s demo on October 13, with ghosts of other players in the demo!
Cairn launching Q1 2026
The team has made the tough decision to delay Cairn to ensure that it launches at its best. Our goal has always been to create games you remember long after playing them, and for Cairn, despite our best efforts, this requires a little more time.
We’ve been running a lot of playtests, and you’ve let us know that we have something truly special with Cairn. Still, we also see the improvements we can still make to give you the best game we can. After five years of work, so close to our goal, we don’t want to rush it.
With the game content complete, we’re going to use the extra few weeks to focus on optimization, debug, and polish. “It’s not on the mountains we trip, but on the small pebbles“.
Thank you for your patience as we finish polishing Cairn.
The mountain is in sight.
Demo Ghost Update!
In really exciting news though, we’ve been working with the community on a special demo update!
For a limited time, you’ll see ghosts of other players climbing alongside you on Mount Tenzen – speedrunners, community members and the dev team. You’ll be able to race the best, learn new techniques or discover new routes and hidden areas. Here’s a sneak peek:
Did you enjoy the free solo trailer? Well, there’s more!
Along with the free solo reveal, we’re giving you the first track from Cairn’s soundtrack. This first single Only the Mountain by The Toxic Avenger delivers some amazing energy and it’s available on all streaming platforms and Steam for free: https://g4f-records.ffm.to/onlythemountainfromcairn
The soundtrack is composed by a standout collaboration: Martin Stig Andersen (Control, LIMBO, INSIDE), The Toxic Avenger (Furi, Road 96) and Gildaa. It will launch with the game later this year. We shared more about their work in this article, you should have a read:
We’re coming in big with the reveal of Cairn’s Free Solo mode. With no rope, no piton over the whole mountain scent, it will test your skills and perserverance for sure!
Have a watch:
https://youtu.be/UlpKV2xvyAA
In Free Solo mode any fall can be deadly, and if you die it’s a restart from the beginning. Every movement on the wall, every meter you climb is high tension during the hours-long push to the summit. You’ll feel the life or death tension that free solo climbers feel on the wall, knowing there’s no respawning!
With a backpack stripped down to the bare minimum, survival and inventory management become all the more challenging! You’ll also have make good use of your equipment and everything the mountain has to offer, and prepare boosting meals to face the mountain.
At The Game Bakers we care about our planet. Since 2022, we have taken measures to reduce the impact of our studio and games on the environment. Today we’re announcing that we are joining the Playing for the Planet alliance. Want to know more about what we are doing on this important topic?
We can’t improve what we can’t measure, so we’re measuring our studio and games carbon footprint with Jyros. We set ourselves targets and review every year. With P4P Alliance we have now committed to reach net zero by 2030.
We have taken measures to reduce our footprint as a studio, with work from home, travel reduction of travel, a green energy supplier for the office, recycling equipment, vegetarian meals…
We are also offering a financial incentive for employees working from home ready to switch their homes to green energy. We would love to know if other studios are taking similar steps. Do you know of any?
We’re optimizing our (digital) games to reduce their energy consumption, from their download size to how much energy they use. We’re learning more about how we can optimize. We’re also planning to update our previous games using what we learn with support from France 2030 program.
For our next game Cairn – an ode to the awe inspiring nature in the mountains, we are preparing a collaboration to help alleviate some of our impact and generally do some good. More soon!
Most of our games have underlying themes that will make players reflect on the importance of the environment, the worlds and nature around our protagonists: Squids, Haven, Furi, Cairn…
We also want to thank organisations who work for a more sustainable game industry and are helping all of us by providing tools and guidance: teams like Jyros, the Sustainable Game Alliance or UKIE (and their useful reports ) among others.
The demo has been played by over 500,000 players now. We’re glad all of you are training to ascent Mount Kami in a few months now. We’re incredibly thankful that you’re enjoying the demo, and want to celebrate with you. How about a chance to win some Cairn merch?
Screenshot by Fs.Retro
Use the in-game photo mode to capture a screenshot, anywhere in the demo, an send your screenshot to fanart@thegamebakers.com before July 29 at 5pm CEST to enter. We can’t wait to see your pictures!
The merch to win: Cairn stickers and carabiners!
Note: Merch can ship to everywhere but Russia, Belarus, North Korea, Syria, Crimea, Sevastopol, Yemen, Haiti.
Cairn is featured in the Tribeca Festival! Tribeca is famous for its independent films and games selection, which made it a great opportunity for us to tell you more about Cairn’s story and the people who bring it to life. Indeed Cairn is not just a fantastic sandbox for climbing in realistic conditions, it also follows the deep and emotional story of Aava, attempting to ascent a mountain she trained for her whole life.
https://www.youtube.com/watch?v=fZiy36vcB5Q
We’ve mentioned it before, Cairn’s art director and writer is Mathieu Bablet, the acclaimed author of award winning comic books Carbone & Siliciumor Shangri-la. Renowned for his thought-provoking storytelling and visually stunning science fiction, Bablet brings his signature depth to Cairn. He crafts a gripping journey centered on Aava: her will to push herself beyond the limits—but also about the encounters she makes along the way, and the sacrifices she must face to accomplish her dream.
Aava is a tough and experienced climber, on her way to be the first to reach the summit of Mount Kami. Multi-award winning actress Sophia Eleni (Assassin’s Creed Mirage, Call the Midwife, Dungeons and Dragons…) is giving Aava all her determination and grit.
Actress and singer Camille Constantin Da Silva & Gildaa also contributes to bringing Aava to life by giving her her singing voice but also by conveying the character’s intense efforts with a rich mosaic of breath, strain, and pain sounds.
Along the ascent, Aava will meet Marco. A polar opposite of Aava, he’s cheerful and social. Hyoie O’Grady (The Division 2, Outlander…) conveys the young climber’s aspiration and his humanity.
Chris is Aava’s agent. His star climber is about to embark on the most difficult ascent in the world, and become a legend. But Adam Howden (Final Fantasy XIV, Metaphor Re:Fantasio, Xenoblade Chronicles…) is not exactly living the dream — chasing her for updates to keep the sponsors from having a meltdown.
With over 15h of playtime for the main storyline only, Aava will make unexpected encounters along her ascent and meet characters yet to be revealed, played by an excellent cast: Aaron Neil (Peaky Blinders, Jurassic World Evolution 2, Castlevania: Nocturne…) Rebecca Benson (Game of Thrones, Doctor Who, Xenoblade Chronicles 3…) Alexandra Boulton (Dragon Quest…) Rich Keeble (Clair Obscur: Expedition 33, Split Fiction, New World: Aeternum…)
The voice actors were directed by SIDE UK’s team of amazing voice directors: Kate Saxton and Damien Goodwin.
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