We work hard to make our games as accessible as possible and for Cairn we have some features like the Rewind that will make a big difference. Yesterday, Cairn was a part of the Access-Ability showcase where we presented Cairn’s accessibility features.
Watch the video below, and keep reading to get a more in-depth list.
https://youtu.be/RYC48O5rgV0
There are two main features that we think will be game changers in making Cairn more accessible:
Rewind is our key accessibility feature. Climbing is challenging, and everything can change in the blink of an eye. With rewind, you can get back to where you were before you made a mistake. This allows you to try again right in the midst of the action, and also to experiment!
Another feature we know players will appreciate is the ability to rebind all inputs. While the climbing inputs are simple, we know everyone has a preference on how to map their controller or keyboard. This will also allow Cairn to function on most adaptive controllers.
Here’s a list of more accessibility options you’ll have access to in the full game, and what we took into consideration so Cairn is accessible by design:
By design, the UI never relies on color only. There’s always an accompanying animation or design that allows the game to be played without color perception.
By design, our UI texts are large (there’s no option, but the smaller text in Cairn is approximately as big as the biggest text in most other games)
By design, the game is localized, fully subtitled, with subtitles designed for readability
By design, Cairn’s UI is minimal, but the climbing cues are both visual and auditory. When your stamina runs low, the breathing changes, the limbs start to shake, and the camera zooms in.
Cairn lets you select your route, which also allows you to control the difficulty level of your ascent.
There are 3 different difficulty levels: Explorer, Alpinist, and free solo.
There’s an option for an assist mode, which greatly reduces difficulty
And many other options that will enhance accessibility:
Option to skip the piton mini-game that requires timing
Option to highlight limbs when climbing, which improves visibility
Option to switch between “Hold” or “Toggle” for inputs
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