Furi – FAQ / Known Issues

Posted by on 07.13.16
21 Comments

Furi header

Last updated, July 20th 2016.

_________________________________

LAST PATCH (July 20th)

  • IMPROVED – Some players experience « overheating » and the fans getting loud on PS4
  • IMPROVED – Some players experience screen tearing
  • FIXED – Some players can’t charge a shoot with R2 with a PS4 controller
  • FIXED – The warning message when leaving for the main menu says all progress will be lost
  • FIXED – Sometimes The Burst sniper shots go through the walls / Walls don’t have collisions
  • FIXED – Sometimes The Burst gets stuck in phase 5
  • FIXED – In The Scale level, the water is sometimes clipping
  • FIXED – [PC only] The mouse mode is not properly saved (directional/reticule)
  • Minor bugfixes and polish

_________________________________

KNOWN ISSUES

PC bugs can be reported here: http://steamcommunity.com/app/423230/discussions/1/

The game crashes with a Razer Kraken headset
Unplugging the headset might fix the problem. It might be related the version of razer synapse which is not playing well with some games.
A workaround: setting the audio device default format to be 2 Channel, 16 bit, 48000 Hz seems to fix.
Some other workarounds have been mentioned here: http://steamcommunity.com/app/423230/discussions/1/358416640405167590/

[PC only] The game crashes on loading the 4th boss
Some AMD cards crash on this boss. We are working on a fix. More info here: http://steamcommunity.com/app/423230/discussions/1/365172547938430580/

Non 16:9 monitors and Steam overlay conflict
You can disable the Steam Overlay. More info here: http://steamcommunity.com/app/423230/discussions/1/365172547938430580/

In The Scale level, the camera goes away and show only a black screen
We are actively looking for a reproduction rule and a fix.

In The Song level, the main character can get stuck in the air during the last phase
We are actively looking for a reproduction rule and a fix.

I got hit several time in a row by one attack of The Chain
We are actively looking for a reproduction rule and a fix.

I got stuck on top of The Burst walls after the popped from the ground
We are actively looking for a reproduction rule and a fix.

[PC only] The reticule is hard to see in some levels, custom color would be appreciated
It’s on our to do list!

Controls remapping would be useful for players with disabilities
It’s on our to do list!

Splitting the quick dash and the charged dash on two different buttons would be useful (for comfort or to avoid space bar jam with keyboards)
It’s on our to do list!

Have a problem? Report your issues (with as much detail as possible) via THIS LINK.
_________________________________

FAQ

Is it ok to Let’s Play, stream or monetize videos of Furi?
Yes it is!

I have difficulty moving during the walk sequences, any help?
Yes: press X (or A), and your character will auto-walk to its destination. Relax, listen to the music, to the story, and get ready for the epic fight to come.

What are the threshold scores for rankings in Story Mode?
Story mode rankings reference scores.

What are the threshold scores for rankings in Practice Mode?
Practice mode rankings reference scores.

I feel there is a delay or a lag when I want to dash, is that so?
There is no delay or lag, but you feel it because the dash is on the « release » of the button.
Here is how it works:

  • The dodge is on the « release », not the « press » of the button. There is absolutely no delay, BUT you need to release quickly to do a quick dash.
  • If you hold longer than 0.1s, you’ll start to charge your dodge. Until a threshold, the more you charge, the further you go. This is very useful (and necessary in the late game, or even early in the last phase of boss 2, The Strap, when she swings her laser head back and forth).
  • There IS a 0.2s cooldown between two dodges. If there wasn’t you’d basically be invincible. But there is in no occasion a challenge or a pattern that requires to do two dodges in such a short timeframe.

We can attest that all the bosses can be done with 0 K.O., 0 hits as the game is, and without luck (there is very little random).

Furi available now on PS4 and PC Steam!

Posted by on 07.05.16
3 Comments

That’s it, Furi, our skill-based, all-boss combat-action game, is available now on PlayStation®4 and on Steam PC!  Check the new launch trailer:

Furi is priced $24.99/€24.99. For the month of July, Furi is offered for free on PlayStation®4 for PlayStation Plus members.

Furi is all about the tension of one-on-one fights against deadly adversaries. Built to be ultra-intense and ultra-responsive, Furi offers players a unique mix of fast-paced sword fighting, dual-stick shooting, charged power shots and well-timed counter attacks.

“Furi has been inspired by Japanese games such as No More Heroes, Metal Gear Solid and Godhand, and is the result of my desire to capture the combined moment of fright, passion and adrenaline you feel when in a fight,” said Emeric Thoa, creative director, The Game Bakers. “Furi is a skill-based game. The diversity of opponents and attack patterns is there to make the player refine his or her skills and get better and better, instead of increasing the character’s stats or his weapons. Ultimately, feeling your skills improve, as a player, is what feels best in a video game.”

The high-energy action is charged by an explosive soundtrack composed of popular electro musicians, each of whom created original tracks. The full roster of musical artists features: Carpenter Brut, Danger, The Toxic Avenger, Lorn, Scattle, Waveshaper, Kn1ght

ORIGINAL SOUNDTRACK: Furi’s original soundtrack is compiled in digital and a double LP album. Gamers can check out the tracks and order Furi soundtrack and vinyl on furi.bandcamp.com and soon on all major music stores (and on Steam).

CONCERT: Players and fans alike also can attend a one-of-a-kind live concert in Paris, where Carpenter Brut, The Toxic Avenger, Waveshaper and Kn1ght will play their original compositions and more. The concert takes place on Friday, July 8, at La Machine du Moulin Rouge in Paris. For tickets and more information, please visit: furigame.com/event.

THEME DYNAMIQUE PS4 and FURI STORE: For Furi fans, a dynamic theme is available from today on the PlayStation stores ($3.49/3,49€) and a poster, T-shirts and the vinyl will be available on Furi’s store furi.hitpoint.tv

Furi’s line-up of musicians, soundtrack and concert

Posted by on 05.31.16
1 Comment

That’s it, after months of working undercover with amazing musicians to compose Furi’s music we are happy to unveil everything we have prepared around the game’s music: the line-up of musicians who collaborated, the soundtrack and a concert this summer in Paris!

Furi was conceived from the early days with and for electro music, and those who follow the game know that CARPENTER BRUT composed several tracks for our electrifying boss fight game. We are happy to announce that we had the chance to collaborate with seven ultra-talented musical artists who have all composed original creations: CARPENTER BRUT, DANGER, LORN, SCATTLE, THE TOXIC AVENGER, WAVESHAPER and KN1GHT.

Furi_MusicReveal_May16

As we were designing Furi cyber-fantasy universe – with Takashi Okazaki at the character design – we always had electro music in mind. We selected tracks from existing albums to illustrate the guardians in our reference videos. Very naturally, we ended up with a short list of musicians we dreamed to have on board: CARPENTER BRUT, DANGER, LORN, SCATTLE, THE TOXIC AVENGER, WAVESHAPER and KN1GHT. From there, we only needed to convince them to join the project! We were lucky that those ultra talented – and very busy – artists understood Furi’s unique proposition and agreed to join the adventure.

Furi_Prisoninaprison

In many ways Furi was inspired by our experience of martial arts and boxing, and it’s particularly true for the music. For Furi we have been working on recreating the sensations you would be getting from a very intense fight – a duel to the death. We chose the music to convey the tension slowly rising as you approach the next arena and discover more about your formidable opponent. The music that gets you pumped up for the next combat, chases the fear away, and conveys the fury and relentlessness of the high stake fights. The music that fits the tempo of the fight itself, and works with Furi’s gameplay that is also very rhythmic.

It wasn’t always easy to brief the musicians on the guardians, especially early in the game development. For some guardians we had videos of the fight, but for others we only had a drawing by Takashi-san. The musicians also designed dynamic music, in loops that fit the game play evolution throughout the phases of the combat and react to the players inputs. All of that while we were still developing the game!

02_Furi_Demo_Closecombat

But the result speaks for itself: they totally managed to capture the soul of each guardian. Their moody compositions convey the bosses intimidating personalities, their unique style, their motivation to fight, and bring an extra dimension to the world of Furi. Their collaboration also give a very unique tone to Furi’s soundtrack.

Of course we wanted to share the soundtrack with the game and musicians fans. We partnered with music label G4F and set-up furi.bandcamp.com so you can discover the first tracks. And for the fans of physical objects, Takashi Okazaki designed a collector double vinyl edition, with its stunning contrast between the pure white glossy outside with silver leaf print, and the dark ambiance inside.

Furi_Vinyl_cover

To celebrate this extraordinary collaboration, we are holding a one-of-a kind live concert in Paris this summer with four of the game musicians: CARPENTER BRUT, THE TOXIC AVENGER, WAVESHAPER and KN1GHT. They will play an original set with never heard before tracks from the game together with their latest hits or all time favorite. The concert will take place in one of Paris most mythical clubs, La Machine du Moulin Rouge, Friday July 8th and last a good part of the night. We hope to see you there!

Furi links:

Musicians official pages:

Furi – Complete Boss Fight – 10 mn unedited game play video

Posted by on 03.11.16
2 Comments

If you liked our two-minute trailer and blog post Wednesday www.thegamebakers.com/try-again/, then you should check this complete boss fight video of the same boss.

It’s important to note that it’s our best player and Furi’s combat designer, Benjamin Le Moullec, who is taking one this boss, and he is pretty skilled at the game!  He does it without dying once, in a beautiful 10 mn speedrun.

This full-length boss fight will help you see how the combat unfolds, the different combat phases, the boss patterns and special abilities and of course the skill, reflexes, and strategy required to beat her.

You can see one of the game’s fiercest guardians. This tactician, hunter and playful mercenary doesn’t leave anything to chance. She has planned her fight and has weapons to help her win: drones, a laser sniper rifle, a great camouflage, and she can even control every bit of the arena she fights in, raising covers, blocking paths as she wants.

“At first, she’ll hunt you, hidden in her maze, shooting at you while you are distracted by her cyber-bees,” says Emeric Thoa, Creative Director. “You will have to find her, and attack her before she relocates. You’ll get to face her for a while if you can do that, but that’s still playing into her hand.”

To take her out of her comfort zone, players will have to trace her into her nest, in the center of the maze, and knock her out. She’ll then grow really angry and intensify her attacks: she’ll release a series of snipes while unleashing waves of patterned bullets. Eventually, fighters will need to challenge her in hand-to-hand combat while she is invisible.

For this boss, the music has been composed by the amazing  Carpenter Brut.

 

Key Furi Sites:
Game Page: www.FuriGame.com
Press kit:www.thegamebakers.com/press/sheet.php?p=furi
Twitter: @theGameBakers
Facebook: www.facebook.com/thegamebakers
YouTube Channel: www.youtube.com/user/TheGameBakers
Music: Carpenter Brut carpenterbrut.bandcamp.com/

# # #

 

Furi New Gameplay Trailer

Posted by on 03.09.16
0 Comments

We are happy to unveil Furi new gameplay trailer, and a new guardian, as well as share some information about the game play.

Try again. Fail again. Fail better
Rewarding perseverance and skills in Furi

By Emeric Thoa, Creative Director, The Game Bakers

There is a feeling that I remember from when I was a kid playing video games: the huge, intense satisfaction when I finally beat a level or a boss I had been struggling with for a while. The feeling of learning how to overcome a challenge, with my brain and my thumbs. The combination of understanding and execution felt like a reward in itself. I remember it from games like Super Punch Out, bosses from Metal Gear Solid, combat in God Hand. There are many games that gave me that feeling, but recently I felt that maybe games try too hard to be « user friendly ». Adaptive difficulty, dynamic checkpoints, in-game tips… Everything is explained and balanced to make sure nobody drops out. With Furi, we want to give the player an extreme satisfaction when s/he beats a boss. That means s/he’ll have to sweat a little for it.

01_Furi_Burst_Path

The game is heavily inspired by the Japanese way of making games. It’s not trying to be realistic in its style or animations. It’s fast-paced and requires a lot of timing, reflex, and judgment. When you press a button, the character reacts immediately. It’s part of what makes it “fair.” Too often in modern games, we press a button and then, in order to make the game look realistic, the character will start an animation that “looks good” but “feels heavy,” and is unresponsive, even laggy. Responsive controls feel good and are a must have in a combat game.

02_Furi_Burst_Hit

The gameplay is the essence of the catch line «easy to learn, hard to master». There are very few buttons to press or abilities to remember. You can slash with your sword, shoot with your gun, dodge and parry. That’s about it. You can charge the slash attack, the gun shot and the dodge. It’ll result in a more powerful slash that stuns the opponent, a more powerful gunshot that knocks him or her down, and a longer dodge. But once you’ve got that, you can play Furi. It’s like a guitar: it has six strings, but you need practice to play it correctly. And there’s no limit to how much you can improve, it’s simple and deep.

04_Furi_Burst_Snipe

The challenges are mostly based on a simple formula: get warned – react – punish. Dodge a laser. Parry a sword attack. Wait for the weakness in your opponent posture, and BAM, punish. The real depth in the gameplay comes from the differences between the bosses. It’s not about learning tons of combos to beat the next boss, it’s about how you play a few moves differently to beat a different opponent. Some bosses, or “guardians,” will focus more on shooting, some other will challenge mostly your sword fighting. Some opponents are deadly and will knock you down in two or three hits. Some fights will require a lot of focus over a long time. A fight can last 10 minutes or a hour and a half depending on how you play. And of course, each guardian in the game has one or two special tricks, a special weapon, and ability that makes him or her unique.

03_Furi_Burst_FaceOff

In this trailer, we are showing one of the fiercest guardians. She is a tactician, a hunter, a playful mercenary who doesn’t leave anything to chance. She has planned her fight and has weapons to help her win: drones, a laser sniper riffle, a great camouflage, and she can even control every bit of the arena she fights in, raising covers, blocking paths as she wants.

At first, she’ll hunt you, hidden in her maze, shooting at you while you are distracted by her cyber-bees. You will have to find her, and attack her before she relocates. You’ll get to face her for a while if you can do that, but that’s still playing into her hand.

In order to take her out of her comfort zone, you’ll have to follow her into her nest, in the center of the maze, and knock her out once or twice. Once this is done, she’ll get pissed off and she’ll keep sniping at you while you have to dodge waves of bullets coming fast at you. Eventually, the final challenge is to fight her hand to hand… while she is invisible! This requires sharp reflexes and focus.

I recommend taking a break after beating her. Because I know the guardian that comes after!

We’re interested in hearing your feedback to today’s post and to the trailer. Let us know what you think and if you have questions.

Key Furi Sites:
Game Page: www.Furigame.com
Press kit: www.thegamebakers.com/press/sheet.php?p=furi
Twitter: @theGameBakers
Facebook: www.facebook.com/thegamebakers
YouTube: www.youtube.com/user/TheGameBakers
Music: Carpenter Brut carpenterbrut.bandcamp.com/

Recherche Testeur – stage / freelance

Posted by on 01.11.16
0 Comments

[Poste pourvu / Position filled]

Nous recherchons un ou une testeur pour notre prochain jeu Furi

Mission :
Travailler avec l’équipe débug pour trouver, isoler et reproduire les bugs, et vérifier les fix sur les différentes plateformes. Test fonctionnel, TCR, localisation, …

Profil :

  • Rigueur et patience pour faire du test détaillé 
  • Capacité à rédiger des rapports de bugs clairs, précis et documentés 
  • Bonne communication pour travailler en équipe 
  • Autonomie 
  • Apprécier les jeux beat’em all 
  • Expérience en test bienvenue !

Dates : Janvier à Juin – stage de 6 mois ou alternance
Lieu du stage : Montpellier
Rémunération : Stage 554 euros/mois – Freelance à définir.

>> Envoyez-nous un petit mot et votre cv à hello@thegamebakers.com

 

 

Job! 3D Artist consoles / PC games

Posted by on 12.02.15
0 Comments

[Poste pourvu / Position filled]
(English below)

Nous recherchons un artiste 3D pour nos prochains jeux consoles et PC sous Unity.

Voila le jeu sur lequel on travaille actuellement : https://www.youtube.com/watch?v=Zp7GC3JEqMY

Compétences :

  • Modélisation 3D et texturing (au moins pour l’environnement, perso c’est un plus)
  • Lighting
  • Maitrise du pipeline graphique de Unity
  • Capacité à pousser la qualité graphique sur tous les fronts
  • Connaissance des contraintes et techniques d’optimisation
  • VFX et Shader sont toujours un plus!
  • Expérience de développement sur PC et consoles serait un plus
  • Grande autonomie

Autodidactes, et « juniors » super débrouillards acceptés.

Dates :  A partir de janvier 2016, pour un long moment (on parle en années si affinités !)

Lieu : A Montpellier ou en télétravail

Rémunération : Selon expérience.

Pour postuler : Portfolio et un petit mot à hello@thegamebakers.com

Ci-dessous la vue du balcon du studio avec les terrasses à 30 mètres, et l’intérieur du studio.

IMG_8542                     IMG_8543

StudioTGBoptim

– – – – –

We are looking for a 3D Artist for our next PC and console game developed in Unity.

That’s the game we are working on now: https://www.youtube.com/watch?v=Zp7GC3JEqMY

Skills:

  • 3D Modelling and texturing (at least for environments, if also for characters it’s even better!)
  • Lighting
  • Unity graphic pipeline
  • Capacity to push the graphic quality on all fronts
  • Experience with optimisation techniques and constraints
  • VFX and Shaders are always a plus
  • Experience with PC and console development is a plus
  • Very autonomous

It’s a mission from distance or from sunny Montpellier. (Check the view from the balcony, the terraces 30 meters down the road and the studio).

When:  From January 2016 for a long time (we are talking possibly a few years!)

Where: Work from distance or in Montpellier

How much: according to experience

To apply: send your book and a short note to hello@thegamebakers.com

Autodidacts and very resourceful « juniors » very welcome!

 

Announcing Furi, our frenzied duelling game for PS4 and PC

Posted by on 10.14.15
1 Comment

Hello fighting fans,

We finally announce Furi, the game we’ve been working on for a while now and our creative take on Beat’em up / Hack and slash games. Check the first trailer!

Emeric Thoa, the game ‘s Creative Director is sharing more about the back story of Furi.

« The story of Furi starts ten years ago, on a plane, as I was headed to a game show. At the time I was a junior designer for a big videogame company (guess which one :P). Indie development hadn’t really taken off yet, so the idea of making my own console game was nothing more than a pipe dream. But the person travelling with me (my boss!) asked me what I would do if I could make my dream game, and I told him about this game that would be one long boss fight. A boss fight against an opponent similar to you, not a gigantic creature or a demon. A boss fight that felt like a duel— a tense, exhausting, and utterly rewarding duel.

Furi_pathtonextguardian

Furi is the manifestation of this idea that’s stuck with me for the past ten years, as I grew as a designer and then set up The Game Bakers. Furi is a game where you fight for a reason. It’s a game that teases you before the fight, while you walk toward your fate, the same way you would be pumped up and stressed before a boxing match. As you do, you’ll start to piece together about why you’re here and what you’re fighting for.

And then there are the duels. Furi’s combat gameplay is designed with Japanese games in mind—ultra fast-paced and responsive. Your character moves as soon as you send an input. Skills and reflexes are required to dodge and parry the enemies’ attacks. You beat your enemies by shooting like in a bullet hell shoot ’em up, and by swordfighting like in a samurai duel. Each boss you face off with has a unique fighting style that you’ll have to figure out how to beat… not to mention a unique look designed by Afro Samurai creator Takashi Okazaki.

Furi_Bullethell

Furi_Duel

The soundtrack is something we are really proud of. A handful of super talented electro musicians and bands are composing original creations for the different bosses of the game. Carpenter Brut is one of them, he has composed for the teaser trailer too.

We are still hard at work polishing the game, creating the final bosses, and even throwing in an Easter egg or two. Furi is set to release in 2016, but we’ll keep you updated in the meantime.

Until then, I hope you enjoy this first trailer!

Emeric Thoa – Creative Director, The Game Bakers

–//–

ASSETS FOR MEDIA:

Trailer, artwork, screenshots, logo: http://www.thegamebakers.com/press/sheet.php?p=furi

About the game bakers http://www.thegamebakers.com/press/

Trailer music: Carpenter Brut: https://carpenterbrut.bandcamp.com/

Below the full press releases in English and French.

 

# # #

FIGHT YOUR WAY FREE IN HACK-AND-SLASH FURI, COMING TO PLAYSTATION 4 AND PC IN 2016
From the Indie Team The Game Bakers and Afro Samurai’s Takashi Okazaki Comes This Frenzied All-Boss Fighter

MONTPELLIER, FRANCE – October 14, 2015 – French indie studio The Game Bakers have pulled back the curtain on Furi, their upcoming combat game slated for release on PlayStation 4 and PC in 2016.

Get a first look at Furi’s high-energy duels in today’s new trailer, screenshots and artwork HERE: www.thegamebakers.com/press/sheet.php?p=furi
Watch it on YouTube HERE: www.youtube.com/watch?v=Zp7GC3JEqMY

Furi feeds on the tension of one-on-one fights against deadly adversaries. It’s an intense, ultra-responsive hack-and-slash with a unique mix of fast-paced sword fighting and dual-stick shooting. Each of the formidable guardians—designed by Afro Samurai creator Takashi Okazaki—has a unique and surprising combat style that requires focus and skill to defeat. Defeat one boss after another to escape this surreal prison and discover what’s waiting behind the last gate. The high-energy action gets a boost from an explosive soundtrack composed by up-and-coming electro musicians including Carpenter Brut, who created the trailer’s theme.

“I have long dreamed of making a game of pure boss fights, with a focus on dueling and besting enemies who rival your own skill and strength,” says Creative Director Emeric Thoa. “Furi is designed with Japanese action games in mind — games that reward skills and reflexes, with a character that reacts immediately, like Devil May Cry, any game from Platinum, or even the Super Punch Out series.”

The Game Bakers will be available for interviews to discuss Furi at Paris Game Week from Tuesday through Thursday, October 27-29. Please email Audrey Leprince audrey@thegamebakers.com to make an appointment!

Key Furi Sites:
Developer Site: www.thegamebakers.com
Twitter: @theGameBakers
Facebook: www.facebook.com/thegamebakers
YouTube: www.youtube.com/user/TheGameBakers
Music: Carpenter Brut: carpenterbrut.bandcamp.com/

 

# # #

BATTEZ-VOUS POUR LA LIBERTÉ DANS LE BEAT THEM ALL FURI, À VENIR SUR PLAYSTATION 4 ET PC EN 2016

Du Boss Fight Frénétique par le Studio Indépendant Français The Game Bakers et le créateur d’Afro Samurai

MONTPELLIER, FRANCE – 14 Octobre 2015 – Le studio indépendant français The Game Bakers a levé le rideau sur Furi, leur prochain jeu de combat prévu pour une sortie sur PlayStation 4 et PC en 2016.

Découvrez les duels pleins d’énergie de Furi dans le trailer diffusé aujourd’hui ainsi que dans les nouveaux screenshots et artworks ICI : www.thegamebakers.com/press/sheet.php?p=furi

Regardez-le sur YouTube ICI : www.youtube.com/watch?v=Zp7GC3JEqMY

Furi se nourrit de la tension des combats en face-à-face contre des adversaires formidables. C’est un beat them all intense et hyper réactif avec un mélange unique de combat à l’épée et de shoot dual-stick. Chacun des gardiens – conçus par le créateur d’Afro Samurai Takashi Okazaki – a un style de combat unique et surprenant qui nécessite de la concentration et du skill. Combattez-les, les uns après les autres, pour échapper de cette prison surréaliste et découvrir ce qui se trouve derrière la dernière porte. L’action très nerveuse est boostée par une bande-son de compositions originales de musiciens de la scène electro dont Carpenter Brut, qui a créé la musique du trailer.

“J’ai longtemps voulu faire un jeu uniquement de combats contre des boss, de duels entre deux combattants de même puissance” explique le Directeur Créatif Emeric Thoa. “Furi a été pensé avec les jeux d’action Japonais en tête – des jeux qui récompensent le skill et le réflexe, avec un personnage qui réagit immédiatement, comme Devil May Cry, les jeux de Platinum ou même la série Super Punch Out.”

The Game Bakers sera disponible pour parler de Furi à la Paris Game Week du mardi 27 au jeudi 29 octobre. Envoyez un email à Audrey Leprince : audrey@thegamebakers.com pour prendre rendez-vous !

Sites Furi :
Site du développeur : www.thegamebakers.com
Twitter: @theGameBakers
Facebook : www.facebook.com/thegamebakers
YouTube : www.youtube.com/user/TheGameBakers
Musique : Carpenter Brut: carpenterbrut.bandcamp.com/

Environment artist senior – Artiste environnement senior

Posted by on 09.09.15
0 Comments

(English below)

Nous recherchons un artiste environnement senior, dont la mission sera de finaliser la qualité de certains environnements de notre prochain jeu console et PC sous Unity.

Compétences :

  • Modélisation 3D et texturing
  • Lighting
  • Maitrise du pipeline graphique de Unity
  • Capacité à pousser la qualité graphique d’environnements déjà modélisés
  • Connaissance des contraintes et techniques d’optimisation
  • VFX et Shader sont toujours un plus!
  • Expérience de développement sur PC et consoles serait un plus
  • Grande autonomie

Il s’agit d’une mission à distance ou à Montpellier. (Ci-dessous la vue du balcon et les terrasses à 30 mètres, ainsi que le studio).

IMG_8542                     IMG_8543

StudioTGBoptim

Dates :  Septembre 2015 à Mars 2016 et plus si affinités

Lieu : A distance ou à Montpellier

Rémunération : Selon expérience.

Pour postuler : Portfolio et un petit mot à hello@thegamebakers.com

Pas de jeune loup débrouillard sur cette mission, mais du graphiste senior autonome et pointu ! Merci !

In English

– – – – –

We are looking for a Senior Environment Artist, who can push the graphic quality of environments from our next PC and console game developed in Unity.

Skills:

  • 3D Modelling and texturing
  • Lighting
  • Unity graphic pipeline
  • Capacity to push the graphic quality on existing environments
  • Experience with optimisation techniques and constraints
  • VFX and Shaders are always a plus
  • Experience with PC and console development is a plus
  • Very autonomous

It’s a mission from distance or from sunny Montpellier. (Check the view from the balcony, the terraces 30 meters down the road and the studio).

When:  Septembre 2015 to Mars 2016 and more if affinity

Where: Work from distance or in Montpellier

How much: according to experience

To apply: send your book and a short note to hello@thegamebakers.com

No out of school freshman on this mission, we need a senior and autonomous graphic artist.

 

Job: Technical Artist

Posted by on 09.02.15
0 Comments

(English below)

Nous recherchons un technical artist, avec une grande sensibilité 2D et 3D. Autrement dit, un graphiste 3D très technique, principalement pour des jeux CONSOLE et PC.

Ce que nous entendons par très technique :

Compétences :

  • Modélisation 3D et texturing
  • Maitrise du pipeline graphique de Unity
  • Réalisation de VFX
  • Programmation de shader
  • Programmation tools en JS ou C#
  • Connaissance des contraintes et techniques d’optimisation
  • Bricole diverse en utilisant tout les softs nécessaires
  • Capacité à s’auto-former en cas de besoin
  • Expérience de développement sur PC et consoles serait un plus.

Certaines personnes désignent ce genre de profil par le terme sensuel de « développeur indé ».

Si vous correspondez à ce profil, prière de vous dénoncer. Vous aurez l’opportunité unique de travailler à distance si cela vous convient le mieux (Canada par exemple), ou encore mieux (et préférable), de nous rejoindre dans notre studio de Montpellier. (Ci-dessous la vue du balcon et les terrasses à 30 mètres, ainsi que le studio).

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StudioTGBoptim

Dates :  Septembre 2015 à Mars 2016 et plus si affinités

Lieu : A distance ou à Montpellier

Rémunération : Selon expérience.

Pour postuler : Portfolio et un petit mot à hello@thegamebakers.com

Tous les profils nous intéressent, du vétéran du AAA au jeune loup autodidacte et débrouillard.

In English

– – – – –

We are looking for a Technical Artist, with skills in 2D and 3D. In other words, an artist who is very technical, for our games on CONSOLE and PC.

This is what we mean by « technical »:

Skills:

  • 3D Modelling and texturing
  • Knowledge of Unity graphic pipeline
  • VFX creation
  • Shader programming
  • Tools programming in JS or C#
  • Experience with optimisation techniques and constraints
  • Can make the most of softs, middleware, tools to achieve objectives
  • Capacity to self-train if needed
  • Experience with PC and console development is a plus.

This profile is also known under the catchy name of « indie developer »…

If this is you, report yourself at once!  You will have the opportunity to work from wherever in the world (hello Canada), or even better (and preferred), to join us in our studio in sunny Montpellier. (Check the view from the balcony, the terraces 30 meters down the road and the studio).

When:  Septembre 2015 to Mars 2016 and more if affinity

Where: Work from distance or in Montpellier

How much: according to experience

To apply: send your book and a short note to hello@thegamebakers.com

We are open to any profile, from the super senior AAA dev to the young fast learner!