Résultats de recherche pour « app store » – The Game Bakers https://www.thegamebakers.com Fri, 01 Dec 2023 13:41:01 +0000 fr-FR hourly 1 https://wordpress.org/?v=5.8.9 Furi Demake – The Chain, out now! https://www.thegamebakers.com/furi-demake-the-chain-out-now/ Thu, 30 Nov 2023 13:00:53 +0000 https://www.thegamebakers.com/?p=4275 Hi Furists,

We have a gift for you today: we’re launching a new game, inspired by Furi, and it’s entirely free! It’s an 8-bit-inspired version of Furi’s first boss fight against The Chain, with frantic controls, fast-paced combat and a mix of melee and ranged combat. In good old 8-bit pixel art and music from the 90s!

Ready to dive into some intense and fast Furi-inspired gameplay with retro controls and style? Check it out on Steam, GoG or Itch.io.

https://youtu.be/w9nTiXyKGhQ

To make this game come true, we’re partnered with Sylph, a solo dev specializing in 8-bit games. It’s been a passion project for the past few months, and we wanted to make this Demake completely free to thank you for your amazing support since the launch of Furi.

We’ll also be hosting a week-long community celebration, from now until December 6th. This week’s activities will include a dev stream of Furi Demake with an all-star cast from the dev team, Furi’s creative director fighting The Strap in Furi, a fan art contest, a Furi Demake speedrun competition, merch discounts, and surprises that will be posted here and on our social media during the week.

That’s not all! Furi and its DLC Onnamusha are discounted for the whole week – let your friends know they can get them at a low price and try out the Demake.

Participate and stay posted with our news by joining our Discord server or signing up for our very occasional newsletter from The Bakery.

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Furi Demake – The Chain – Sylph’s interview https://www.thegamebakers.com/furi-demake-sylph-interview/ Wed, 29 Nov 2023 14:36:19 +0000 https://www.thegamebakers.com/?p=4294 Furi Demake – The Chain is the intense 8-bit reimagination of Furi. With fast-paced gameplay, skill-intensive combat, and retro controls that feel good, it’s our way to thank the Furi community and spread the Furi love with an entirely free game.
But how did we get there?

Sylph is the developer behind Furi Demake. We found his work on social media and were impressed, we could already imagine Furi in his style. We asked him to come create his own version of Furi and he accepted the challenge! He agreed to share a bit more about the creation of the game, and to part with some of his mysteriousness, have a read.

Hi Sylph, you’re the developer behind Furi Demake – The Chain. Can you introduce yourself and tell us more about your work?

Hi! I’m a solo developer and I’m making 8-bit games. I taught myself because I’ve wanted to create games since I was a kid. I started off on Klick n’Play. Before that, I drew a lot and that helped, even though pixel art is different from hand drawing.

What tools do you work with to create 8-bit games inspired by the 90’s?

For the art I mainly use Microsoft Paint, it lacks a lot of tools but I’m comfortable with it, it’s a habit. To code I use Construct 3, because I started off without knowing how to code, it’s been perfect to kick off. But rest assured I learned how to code properly since then!



Sylph’s first game, Bad School Boy


What made you want to take part in the Furi Demake project? 

I love the original Furi game, for its gameplay and for its world. I’m very retro-oriented, so I thought about what a retro version could be, both for the art and the gameplay. The goal was to pay homage to Furi but still be different, with the same overall vibe. 


This isn’t your first game, was the creation process any different?

When creating my first games, I couldn’t even use a function in Construct, haha, so yeah the process was very different! This time I also got to know and work with The Game Bakers, a professional team and I learned a lot from them.


Sylph’s Garlic, an 8-bit platformer

 

What do you like the most as a dev when you’re working on a game? The art, controls, gameplay? 

Everything that has to do with the core gaming experience (art, gameplay, hero movesets) is my main thing. Everything else is a bit less fun (menuing, creating boss patterns’, level design…).


What is your gameplay philosophy?

Simple and effective. I like to have simple rules and controls, with patterns that get harder to push the players to their limits.


What’s your favorite part of Furi Demake – The Chain?

The Furier mode altogether, especially phase 3 and 4. They have extremely intense moments that are really effective in terms of gameplay.


What did you think of Furi, the game that inspired Furi Demake – The Chain?

Like I said, I really love the original Furi. It has controls that are more adapted to modern players, so a little bit harder for me, but it’s so satisfying to play once you’re used to it. It’s based on simple rules as well, with great boss patterns and it keeps the pressure on.


What’s your best score?

I think I once beat the Furier mode with an S rank in 4:30 minutes, but I’ve already lost some of my skill since then!


You’ve created quite a few games before this one, would you like to tell us more about them? Maybe a new one coming?

Yeah I’ve created 6 games so far, the latest being Garlic, a pretty hardcore platformer.
Right now I’m also working on my next game, Sword n’ Dragons, it’ll be a boss fight game with a fantasy style. It will launch on Steam in 2025, and you can support it on Kickstarter soon!


Sylph’s next game, Sword n’ Dragons


Is there anything else you’d like to talk about?

I really want to thank Emeric and the whole team at The Game Bakers for giving me this one-of-a-kind opportunity, and for supporting me through the whole process. You’ve been great, the QA did an amazing job and so did the tech support team. Emeric is a genius designer, and I learned a lot from him. I hope the players will enjoy this gift from The Game Bakers and look into the original Furi!

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Job Offer – Marketing Manager https://www.thegamebakers.com/job-offer-marketing-manager/ Fri, 10 Feb 2023 14:14:07 +0000 https://www.thegamebakers.com/?p=4140

We are looking for a Marketing Manager to become the market pulse and communication mind of our studio, connect our games to their audiences and amplify our reach and image. We have been self-publishing our games since the creation of our studio and our publishing team is now growing! Your main focus will be on our upcoming game(s), but you will also be in charge of our previous titles and some third-party publishing.

Game Bakers is a French indie studio creating original games that stay in players minds, like Furi or Haven. Thanks to our games success, we are an independent and self-published studio since our creation in 2010. We are a small cohesive team, we work in a good atmosphere, with a good work life balance. We are a fully remote studio and this position is also fully remote.

We welcome applications from candidates with profiles that will bring diversity to our team, and unusual professional backgrounds (self-taught, from another industry…)

Mission:

Become the market pulse and communication mind of our studio, connect our games to their audiences, amplify our reach and image, deliver at a high level of care and craft, learn and innovate.
Your responsibilities:

  • Define the marketing strategy
  • Develop and implement go-to-market plans
  • Maximise visibility through featuring and advertisement campaigns
  • Optimise ROI on marketing initiatives
  • Optimise our games offering on the stores (sales and distribution)
  • Manage marketing content creation across all channels
  • Nurture relations with content creators and press
  • Coordinate with internal teams and external agencies
  • Maintain a good understanding of our target audiences and market trends
  • Monitor new marketing techniques and channels

Profile:

  • 2+ years of experience in video game marketing / helping games find their audience
  • Very good knowledge and love for indie games
  • Experience with indie games channels of discoverability
  • Autonomous, self-motivated, hands-on and a team player
  • Excellent communication skills in English (French is an advantage)
  • Artistic skills and video editing skills are a plus
  • Data driven with a love to learn and try new things
  • Keywords: impact, adaptability, market sense, creativity, accountability.

More information:

Dates: Start between May and September 2023

Location: Fully remote (anywhere in the world that works with CET+1 work timezone)

Competitive compensation with bonus scheme, flexible working hours, and several advantages.

Full time (4 day/week minimum) CDI ou Freelance

Please send a short intro with your resume / portfolio at hello@thegamebakers.com

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Furi – Community Week https://www.thegamebakers.com/furi-community-week/ Sat, 05 Nov 2022 18:12:06 +0000 https://www.thegamebakers.com/?p=4078 Hello Furists!

It’s been a good year for Furi with the launch of Onnamusha, bringing a new fighter to the game, and the update of the game. We’re always impressed by your continuous support over the years, and we thought it was a good time to celebrate you and Furi in a new Community Week!

This Community Week, we will share some behind the scene about Furi and the Onnamusha DLC, our favourite fanarts, interviews with team members who worked on Furi and more! We are also hosting a new fanart contest on the theme “Peace: what if Rider became friend with one (or several) guardians?”, all the details are available here. Show us your best creations and win some Furi’s merch!

We will host two Ask Me Anything sessions. The first one will take place on Discord on Monday 7th at 6 PM GMT+2 / 09 AM PT, focusing on Onnamusha. It will be the perfect time to know more about the new Rider and the creative process behind the DLC. On Wednesday 9th at 10 PM GMT +2 / 1 PM PT, Emeric Thoa and Audrey Leprince will also hold an AMA session on r/Gaming on Reddit.

That’s not all! We are discounting the game this week, so you can encourage your friends to try it.

The game is available 70% off on SteamGOGHumblePlayStation and Nintendo Switch. And cherry on top, Onnamusha is discounted for the first time, with 30% off!

Make sure you follow us on our social networks and join our Discord server in order not to miss anything!
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Haven Update: Meet the new Yu and Kay https://www.thegamebakers.com/haven-update-meet-the-new-yu-and-kay/ Wed, 09 Mar 2022 09:23:12 +0000 https://www.thegamebakers.com/?p=3992 They love each other, but they can’t be together, so they do what anybody would probably have done in this situation: escape to an unknown planet.

This is the story of Haven, a romantic space adventure about two lovers trying to stay together against all odds. Who are these two lovers, you ask? Well, with this Couple Update, the question just got more interesting.

Haven originally let you play as Yu, the hot-headed mechanic and Kay, the cautious biologist. This free update introduces two new characters: Yu, the hot-headed mechanic; and Kay, the cautious biologist. Which means you’ll now be able to play with Yu & Kay, Yu & Kay, or even Yu & Kay.

Still confused? Ok let’s clarify a bit: while Haven originally let you play as a heterosexual couple, you will now be able to play as a same-gender couple.

It could feel like a small change, but Haven being a game about the freedom to love whomever you want, we’re really happy to provide more ways for players to identify with our precious couple.

Whoever you chose to play, the main story won’t change, nor will the personality of the characters. What will change is their design, models, art, animations, quite a few lines, and of course, their voices, since the 80,000 lines of dialog have been entirely re-voiced by our amazing voice actors, Lexie Ann Kendrick (Kay) and Ryan Highley (Yu).

When we first started to work on this update, soon after the release, I was curious, as a writer, about how the original dialogues would translate for these two new couples. Will some of them sound odd? Unnatural? After all, I wrote Kay as a man, and Yu as a woman, didn’t I?

I was pleasantly surprised to realize that, pronouns and minor details aside, almost nothing had to be edited. Overall, the alchemy between the characters remained unaffected.

As if characters weren’t determined by their gender. As if men and women could have the same interests, the same thoughts, the same feelings.

Funny.

We hope you’re as excited as we were to discover or rediscover your favorite couple. Oink, for once, can’t wait to meet his two new moms. Or dads.

Haven Couple Update is available for free on PC, PlayStation 5 & 4,Xbox One and Xbox Series X|S and Nintendo Switch.

Pierre Corbinais

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Haven Fan Art Contest Winners Revealed! https://www.thegamebakers.com/haven-fan-art-contest-winners-revealed/ Wed, 07 Apr 2021 08:06:31 +0000 https://www.thegamebakers.com/?p=3799 Hello everyone,

Thank you so much to everyone who participated in Haven community week and in the Haven fan art contest.

We’ve received a lot of submissions! It was so hard for us to narrow it down to just 4, to be quite frank.

Our jury consisted of:

  • Emeric Thoa – Creative Direction, Design, Production
  • Anthony Beyer – Art & Technical Direction
  • Simon <<Hutt>> Troussellier – Art Direction
  • Mylène Lourdel – PR & Marketing (that’s me!)

And without further ado, here are our 4 winners:

1st place is: MeowOwO – Twitter @MurrPurr4

2nd place is: Zoey Time – Artstation / Instagram

3rd place is: iybms – Twitter / Instagram

Coup de Coeur is: Jade – Twitter

Congrats to all 4, we will be in touch shortly about your goodies. 😉

We also want to give a special shout-out to everyone else, because we’re honestly in awe by the amount of fan art we’ve received. So, please enjoy the rest of the submissions below:

Nat

Zbuffer

Sebastian

Sakura Daikon

Silly_One

Yue Akiyama

Tenkiya

Madebygahh

Slyamallow

Hisha

Sundapple

Mukka_Dainax

And thank you to Tomas who sent us a nice video!

As always, feel free to join us on Discord to come to hang out with the amazing community there: https://discord.gg/thegamebakers

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DANGER INTERVIEW: COMPOSER OF HAVEN SOUNDTRACK https://www.thegamebakers.com/danger-interview-composer-of-haven-soundtrack/ Sun, 21 Mar 2021 10:04:48 +0000 https://www.thegamebakers.com/?p=3793 The original soundtrack of Haven is fully composed by French electronic musician Danger. With one foot in the world of music and the other in computer graphics and gaming, Danger returned to the spotlight with his work for Haven after his first album 太鼓 and Origins. Haven Original Soundtrack is available on Bandcamp, Spotify and a lot of other stores.

At a time when everyone has been deprived way too long of the energy of concerts and musical events, we have teamed up with Danger and G4F Records to propose a free virtual concert to celebrate music and connect game and music fans around the world.

The unique virtual concert, entirely designed by artist and musician Danger will last about 15 minutes and feature tracks from The Game Baker’s games Haven and Furi original soundtracks as well as from the Origins album, around a virtual stage set in the artist’s mysterious universe.

This is a tribute to all the video game characters whom I grew up with. Haven characters have welcomed me into their world, now it is my turn to welcome them into mine…” says Danger.

The concert will take place Saturday, March 20th at 23h CET / 3PM PT and will be hosted on partner Twitch channels. You will find the list of channels here: thegamebakers.com/danger/.

Musician, designer, gamer, video maker, visual artist… You have a very eclectic profile as an artist. Where does this come from?

I never wanted to choose between music and images. I grew up listening to music in movies and video games, and watching music videos. Music and visual arts are just manipulations of waves, and their basic vocabulary is practically the same: wavelength, frequency, amplitude, whether it’s a color or a musical note. My music is enriched by what I learn through the images.
With all the media that we consume daily, I take advantage of everything I can to express what I feel, and I’d hate to be stuck doing just one thing.
Writing the soundtrack to a video game is a great chance to expand this spectrum.

Your music is usually quite dark, but Haven is a « feel-good » game. What was it like to step away from your preferred tone a little bit?

It’s true that I do like a mysterious, nocturnal atmosphere.
If I take an overall look at my work, I realize that I’m more generally drawn to all the feelings that stem from childhood and adolescence. I’m still pretty connected to that part of me.

I feel like people tend to romanticize the emotional world of kids: it’s this wonderful world, a time of innocence where everything is just joy and “simple” happy feelings. That’s not what I remember: for me, childhood is a world where everything is new, everything is strange, where things are undefined, a world made up of irrational fears. It’s a world that’s weird, intuitive and chaotic, were everything is built on sensations. Hayao Miyazaki’s work offers a very nuanced representation of this particular vision of childhood, and his work was an important reference for me as I worked on this soundtrack.

While so far I’ve been more interested in exploring the nightmare zone in my music, the Haven soundtrack gave me the chance to explore other, brighter aspects of childhood.

Even though the music from Furi and Haven are quite different, do you think there is some kind of link, of shared DNA between these two games and these two soundtracks?

Furi is a more warlike game, in one-player mode only, with a very retro/synthwave musical vibe. The music had to be really “tough,” “hard,” yet “knightly,” with an underlying idea of rupture.

Haven is a game that leaves much more space for exploring the environment and the relationships between the characters.
Very early on, I felt that the most important emotion was the idea of a connection that the player has to weave little by little between all the various parts.
The music for Haven had to express this connection: something that’s built up little by little, that becomes increasingly solid, encompassing, reassuring, bewitching, while never denying its underlying fragility.

The design and conception of the 2 games are also linked through their Franco-Japanese identity, and my work in general shares these influences as well. I was heavily influenced by the Franco-Japanese animation series from the 80s, like Ulysses 31 (宇宙伝説ユリシーズ31, Uchū Densetsu Yurishīzu Sātīwan) and The Mysterious Cities of Gold (太陽の子エステバン, Taiyō no ko Esuteban), two series with soundtracks that were really important to me, and I wanted to evoke memories of those childhood moments in Haven.

The two soundtracks are also connected through a feeling of adventure, a hero’s journey, and an epic quest. These emotions are also fundamental in my music, which really made things easier in general for our collaboration.

Haven and Furi also share the fact that they’re games that don’t focus on realistic graphics but rather a distinct visual approach with a very unique style and color palette. I was also careful to use a more restrained musical palette, and I hope it’s very recognizable without being a purely synthwave product.

https://www.youtube.com/watch?v=4i9hpysvjnU

Do you write music for games the same way you would make a track for an album? What’s different?

I’ve always listened to a lot of video game soundtracks and film music, so I really didn’t hesitate when I was asked to compose the soundtrack for Haven after my participation on the soundtrack for Furi.
I was really curious and very motivated to be able to create and imagine an entire soundtrack on my own, and I really want to thank The Game Bakers for trusting me with this collaboration.

My approach to the soundtrack was first of all to not let myself be overwhelmed by all the ghosts of soundtracks that I’ve listened to over the years.

Many iconic film score composers have a solid background in pop music (Hans Zimmer/The Buggles, Cliff Martinez/Red Hot Chili Peppers, or Trent Reznor/Nine Inch Nails). While I wouldn’t dare compare myself to these giants, I think I represent a generation of musicians who grew up with other influences, largely from video games. I’m fairly comfortable working in this medium because video games are no longer just for nerds with super niche references, and it can be helpful to understand today’s music to compose soundtracks.

There’s no question of doing a soundtrack the way a traditional music composer would. On the contrary, I tried to add pop influences into the soundtrack.
I used fairly straightforward hooks and gimmicks, but sometimes subverted them with weird or orchestral elements, sometimes making them « morph » into a form that wasn’t quite so pop.

My goal was to combine musical genres that aren’t necessarily the most obvious pairings at first glance, in order to create a dreamlike feeling that’s really specific to this soundtrack.

Even though I use different genres, I tried to keep a specific vocabulary. I wanted to use a limited sound palette so that you feel like you’re in a well-defined universe, with clear references, and can play with its codes. I wanted to put it together like a studio album, rather than an RPG soundtrack where different instruments are used to evoke each place, the beach, the snow… On the Haven soundtrack, there’s a rather limited but versatile vocabulary.

To help visualize it, I imagined the various compositions on the soundtrack like a child’s drawing with its fair share of impossibilities and inconsistencies, which could have been transcribed more faithfully using more sophisticated techniques.

So within the same piece, you move from one style to another, with the fragrances and memories that are associated with them.

For example, funk guitars can suddenly appear alongside trap bass and synthwave, then folk sounds, and then it goes back to an orchestra: it’s all weird, but I tried to make it sound normal after a while.

My goal was to have the soundtrack express what’s created as you explore the game, as you get more attached to the characters and the universe, that sense of connection I mentioned earlier.

You’re never fully immersed in a state of joy and fulfillment; there’s always that little sound that raises a doubt, reminds you of how fleeting it is. That’s what makes this connection so poignant for me, and that’s the whole point of it all.

Here’s how I went about creating that feeling: I refer back to past musical styles, such as funk and disco, and I make them dialog with more modern elements of Trap and House music, always within the same track. I create pairings of Trap and Disco, House and Synthwave, or Vaporwave and Folk that may seem unlikely.

Where a « traditional » composer would have used only classical orchestration methods to create a feeling, I tried to use the inherent qualities in each of the musical « styles » of disco/funk/synthwave/orchestra whenever they were most relevant to express a certain feeling.

What makes you vibrate, what inspires you the most these days?

Working with video games a lot has made me rethink our relationship with avatars in general. They’re like so many digital masks, which make them an obvious tie-in with my work.

For a long time now, I’ve been observing projects like Hatsune Miku, Gorillaz, Daft Punk or Kraftwerk, which have all explored this concept of the avatar. And since 2pac appeared at Coachella, and Final Fantasy characters were featured in fashion campaigns for Louis Vuitton, I’ve been wondering what we can expect about the question of representation in music in the future.
This future with musical avatars is something I’m really interested in. I’m currently working with LIL BRAIN www.iamlilbrain.com, who released a 1st EP on my 1789 label in December 2019.

As I realize a little more each day just how different I am from a machine, I’m finding myself fascinated by our relationship with them, especially with computers. It might seem obvious, but often I realize that almost everything I’ve learned requires a computer to be enjoyed. I don’t particularly enjoy playing guitar or piano compared to all the things I can do with sound on my computer.

As video game fans, we are curious to know if there is an iconic video game you would like to compose music for (even old IPs)?

I’d love to do more soundtrack compositions in the future.
There’s a future for cross-over projects between video games and music, in the same way that in film there are often director/composer partners who work together. I think the video gaming world could benefit greatly from this (Fincher and Trent Reznor for example, or Miyazaki and Joe Hisaishi).

Video games are in their golden age, where even AAA’s are trying out some weird things (Death Stranding). There’s still a lot to be done in soundtracks.

Personally, I don’t consider any movie or video game to be a « cult classic » if it doesn’t have an incredible soundtrack.

For now, I imagine my music more in the world of independent video games, which allows for projects that are a little rougher around the edges, but on the other hand I’d love to imagine my music being used in a game like Final Fantasy, a Hideo Kojima or a Fumito Ueda.

 

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Haven FAQ https://www.thegamebakers.com/haven-faq/ Fri, 11 Dec 2020 13:23:44 +0000 https://www.thegamebakers.com/?p=3701 Note: Some questions containing spoilers are listed at the very bottom of the page.

Updates and Patch notes

We will be listing the patches on our dedicated blog post here.

Known issues

If you want to know about the bugs and issues and solutions for them, you can check the dedicated post on Steam forums.

What platforms is the game available on?

The game is available on PlayStation 5 and 4, Xbox Series X and One (Game Pass), PC (Steam, GoG.com, Microsoft Store…) and Nintendo Switch.

Is there a physical release planned?

For now it’s digital only. We will explore collector editions in 2021.

Controls



What languages are supported?

Voices: English
Text: English, French, Japanese, Simplified Chinese, German, Brazilian Portuguese, Russian, Italian, Spanish.

How to play co-op?

The game is playable solo, but at any time a second player can join locally (couch co-op). Co-op online is not supported.
To start co-op, you just need to activate a second controller. On PC, you can choose whether you want to play with two controllers (by default) or one controller and one keyboard (you can choose that from the options menu, controls section).

We have heard some players use Remote Play on Steam with good results to play together remotely. The experience can vary greatly according to the network setup and conditions of the two players. Our recommendation is that the player with the best connection launches the game. It’s important to note that Remote Play simulates a local game, so two controllers are also needed to play co-op. (Note: co-op with two players using KBM controls is not supported. It’s either two gamepads or one gamepad and one KBM).

 

We haven’t tested Play Together on PS5 yet as we could not get our hands on PS5 consoles haha. Let us know.

About the 18+ rating

The 18+ rating is mostly due to the age rating process, as a healthy representation of love does not fit into classic videogames age rating categories.

SEX: In our view, there is nothing shocking for a 16-year-old in the game, and very little sexuality. But it’s true that you dive into the intimacy of a couple, and that on some occasions, they talk about sex. Mostly in a funny manner. There is no full nudity or sex scene. You only see them before or after they have sex, like in mainstream Hollywood movies. They sometimes talk about sex, but in a light and evocative way. The goal of the game is not to make players horny, it’s to make they touched and happy.

VIOLENCE: There is not much violence in the game as the creatures are only « pacified » and return to their normal state after a fight.

DRUG AND ALCOHOL: On some occasions they will drink their own concoction – Applebrew! – and might try some food that could cause some side effect. This also explains the rating.

To sum it up: we understand the rating could have been confusing. We wish the game could have been rated 16+ but we felt it was safer to rate it 18+ to avoid any misunderstanding

On PS5, can I play with a DualShock4 (PS4 controller)

Unfortunately no. That’s a Sony limitation.
The DualShock4 only works on PS5 with PS4 games. However, if you bought Haven on PS5 you’ll be able to download Haven PS4 (when it releases early 2021) for free. And then, you can play the PS4 version on PS5 with a DualShock4.

Good to know

  • Drifting (taking short turns) makes navigation MUCH smoother. When you need a strong change of direction, it’s smoother to hold the left trigger and turn, rather than stop and replace the camera.
  • Eventually, there’s a map in the game, it’s just not unlocked from the start.
  • There is a feature to speed up dialogs or auto play combat. It’s mapped on Q / L1 / LB. It’s completely optional and mostly useful for replaying / completion.
  • You can use medkits and cures only in a safe place (nest or camp). But later in the game you can use balms anywhere outdoor (combat or exploration).
  • It is possible to invert controls.
  • The game is 10-12 hours long if you don’t explore everything.
  • Saving happens during loading screens, so if you want to save « manually », just enter or exit an islet or the Nest.
  • Save files on PC are located on C:/users//AppData/LocalLow/TheGameBakers

Wallpapers

You can find wallpapers of the game over here.

How to report a problem

On Steam you can head to the Community Hub and post in the forums HERE.

The Game Bakers Discord is also a good place for information:

If you play on console or another platform, you can also reach to support@thegamebakers.com 

We will keep the known issues up to date on this website.

Thank you!

/!\ANSWERS CONTAINING SPOILERS /!\

Where is the last part to repair the Nest?

After you reach the volcano on Wakiri, if you go back to the Nest, Yu will highlight all the interesting locations on the map. If you don’t have any highlighted location but still miss a part, maybe you didn’t open a bridge? Look at the blue lines on the map, these are un-open flow arcs. The Left Wing is on Wakime, south of Wakiri.

Where is the hyper rust?

One is on Lonako and one on Nekatai (you need to fly a flow thread to reach the area). There are two other hyper rust chunks: one you need to beat the lorudo on Wakiri and several other islets. The other is when Oink gets rusted again on Guyame, after you scratch him a number of times.

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Haven – Updates and Patch notes https://www.thegamebakers.com/haven-updates/ Thu, 10 Dec 2020 09:59:29 +0000 https://www.thegamebakers.com/?p=3728

 

A big thank you to everyone who’s playing Haven, we are receiving your fantastic feedback about the game and it’s heartwarming. We also enjoy your cosplays and fan-arts!

We will list here the patches and updates we are bringing to Haven for your reference.
We appreciate your help reporting those issues and your patience as we fix them. Don’t hesitate to write to support@thegamebakers.com if you have more feedback for us.

 


Minor Update March 17-18-22, 2022

Versions: 

  • Switch:  v1.1.302
  • PS5 / PS4:  v1.1.302
  • XBOX One / Series / Windows:  v1.1.302
  • GoG:  v1.1.302
  • Epic:  v1.1.302

Thank you for your enthusiasm for Haven Couple Update. We’ve fixed the bugs reported so far. Thank you for all the messages, and we hope you are having fun with the new lovers.

Bug fixes: 

  • Adjusted Yu’s voice volume.
  • Fixed minor pronouns inconsistency in some dialogs.
  • The couples selection screen now functions as expected.
  • Fixed a repetition in Yu’s dialogue when discovering the reactor.
  • Fixed minor pronouns inconsistency in some dialogs.
  • Fixed voice inconsistency in some dialogs.
  • Made sure players defeat the Bigafurai before continuing the adventure.

Minor Update March 11, 2022

Version: 1.1.302 – PC only (Steam)

Here’s another batch of fixes following the Couple Update. We hope you are enjoying the game.  As usual, thank you for the feedback.

Bug fixes: 

  • Adjusted Yu’s voice volume.
  • Fixed minor pronouns inconsistency in some dialogs.

Minor Update March 8, 2022

Version: 1.1.300 – PC only (Steam)

Thank you for your enthusiasm for Haven Couple Update. We’ve fixed the first batch of the bugs reported so far. We are also working on a fix for the level of Yu’s voice, that will be available later this week. Thank you for reporting those problems, for all the messages, and we hope you are having fun with the new lovers.

Bug fixes: 

  • The couples selection screen now functions as expected.
  • Fixed a repetition in Yu’s dialogue when discovering the reactor.
  • Fixed minor pronouns inconsistency in some dialogs.
  • Fixed voice inconsistency in some dialogs.
  • Made sure players defeat the Bigafurai before continuing the adventure.

Major Update – Couple Update March 3, 2022

  • Steam, GoG, Epic : v1.1.296
  • UWP : v1.1.295
  • Switch : v1.1.293
  • Switch Cero : v1.1.295
  • PS4/PS5 : v1.1.295
  • PS4 SIEE : v1.1.294

New feature: Alternative versions of Yu and Kay!

You will now be able to choose which couple you want to play as. You can choose to play as the existing Yu and Kay as you know them, as two women (Yu and an alternate version of Kay) or as two men (Kay and an alternate version of Yu). 

Note that this choice only impacts the characters you play as, but the gameplay and the story stay the same. 

The update is free and available today!

This means:

  • New models, artworks, loading screens, interface art…
  • New voices recorded by new fantastic actors!
  • Review of all the dialogues and text to match the gender
  • New menus to go with it
  • And a lot of work to make sure everything works smoothly.

Minor Update January 2022

Version:  v1.1.288 – PC only (Steam)

Hi there, a few of you have met a bug when playing the game on Steam: a second controller seems recognized and triggers co-op mode even when you play solo. If that happens, you can now deactivate the co-op mode. 

Improvement:

  • Added an option to fully disable the co-op mode

Minor Update October 2021

Version:  v1.1.260 – PC only (Steam, GoG and Epic Games Store)

Corrections: 

  • Fixing a bug that prevented Yu and Kay to be naked in the shower, on the roof of the Nest and for the midnight dip.

Major Update – Sweet Little Things September 2021

  • Steam, GoG, Epic: v1.1.258
  • Switch: v1.1.250
  • PS5: v1.1.246
  • PS4 SIEA: v1.1.246
  • PS4 SIEE/SIEJA Asia/SIEJA Japan: v1.1.255
  • XBOX One, Series/Windows : v1.1.246

Common all platforms

New features:

  • Two new outfits for Yu and Kay: “Streetwear” and “Top / Truth”. They can be worn after finishing the game 
  • A Meloglide to listen to the game music of your choice while roaming or hanging out in the Nest after finishing the game 
  • A gallery menu to discover artworks and concept art from the making of the game, it unlocks during the game

Improvements:    

  • Load save menu now shows your progression in terms of ship parts and equipment
  • Multiple capsules can now be crafted at once
  • After cooking, it’s now possible to choose which dish to eat
  • Bonus loot is now rewarded when pacifying multiple creatures at the same time during combat
  • Alternative kiss animation added
  • Some settings can now be configured differently between the first and second player in co-op
  • Added more sounds and visual effects to several menus

Bug fixes:

  • Fixed an issue where the main menu music would stutter sometimes
  • Fixed the scrolling behavior in the settings menu
  • Fixed an issue when starting a new game where the intro cutscene wouldn’t play
  • Fixed a case where characters would keep their spoon in hand in a post-meal dialog
  • Fixed a slug tank dialog where characters would talk about the slugs dividing into two. They now do.
  • Fixed a music overlap problem when exiting camping
  • Fixed an error which caused vibrations to continue when skipping some cutscenes
  • Fixed several typos in some texts and dialogs

Xbox One, Xbox Series, PS5

Common +

  • Fixed an issue blocking the start of the Holobug cutscene
  • Fixed missing portraits in some story events

PS4

Common +

  • Added a free PS4 dynamic theme that can be recovered in the gallery menu
  • Fixed an issue blocking the start of the Holobug cutscene
  • Fixed missing portraits in some story events

Switch

Common +

Improvements:

  • Balancing on the rust needed to craft, upgrade and repair
  • Flowburst ability doesn’t consume flow anymore
  • Added a generic animation when using the shower after exhausting every dialog
  • Prevented Beruberu to start fighting during the flow burst tutorial
  • Bridges guarded by Tamajus open automatically after the player uses a flow burst
  • Grass in the menu looks better, even when it’s far
  • Added sound effects when interacting with a Nokk creature
  • Improved character animations and navigation
  • Allowed characters to jump more often
  • Improved creatures animations and navigation
  • Islets can be cleared even if there is still a nightcrawler roaming
  • The anti-gravity sticks can’t be missed anymore
  • Added a field of view option

Bug fixes:

  • Fixed an issue blocking the start of the Holobug cutscene
  • Fixed a black screen if returning to the main menu while characters are in a building
  • Fixed a bug where the game appears blocked due to a tutorial’s popup being hidden
  • Fixed a bug on the climb interaction when Birble is leaving the islet after a bait
  • Fixed a bug where players could miss the event to upgrade the gloves after repairing the last ship part
  • Fixed a bug where players could miss a mandatory cutscene before the end
  • Fixed a bug where a character could end at 0 hp after combat
  • Fixed islet descriptions that did not update properly while being discovered
  • Fixed a bug that could get the Beruberu stuck if the heroes lose it by gliding onto a flying flow thread
  • Fixed visual glitches on creatures walking close to the edge of an islet
  • Fixed controls issues while cooking
  • Fixed a visual glitch on the Nest greenhouse visual
  • Fixed the duplicated guitar glitch in the Nest
  • Fixed the last seed dialog playing twice
  • Fixed a soft lock on the credits scrolling when players played the epilogue twice in the same session
  • Fixed the cooking reward popup that wasn’t allowing the gamepad stick to be used
  • Fixed a bug on the capsule tutorial dialog in combat
  • Fixed missing portraits in some story events
  • Fixed some typos
  • Misc bug fixes

Windows

Common +

  • Keyboard and mouse controls rebind overhaul
  • Fixed an infinite loading issue when launching the game on Windows 7
  • Fixed an issue blocking the start of the Holobug cutscene
  • Fixed missing portraits in some story events

Regular Update July 2021

Version: 1.0.234 – PC only (Steam, GoG and Epic Games Store)

A quick update today with an overhaul of the keyboard and mouse controls rebind and a few bug fixes. We hope you’re having a great summer. Thank you for playing!

  • Keyboard and mouse controls rebind overhaul
  • Corrupted save management
  • Fixed missing portraits in some story events

Regular Update May 2021

Already five months since the release of Haven and we are still amazed by the amount of positive feedback we receive. We read all of your messages! Sometimes we even read them to our families and friends

We’re releasing a patch with some improvements and bug fixes. This update is available on Steam, PlayStation 5 and 4, XBOX Series, One and Windows, GoG.com and Epic Games Store.

Version: 1.0.222 – All platforms

PlayStation 4

Improvements:

  • Balancing on the rust needed to craft, upgrade and repair
  • Bridges guarded by Tamajus open automatically after the player uses a flow burst
  • The anti-gravity sticks can’t be missed anymore
  • Added sound effects when interacting with a Nokk creature
  • Improved character navigation after a big jump
  • Allowed characters to jump more often
  • Improved creatures navigation
  • Grass in the menu looks better, even when it’s far

Bug fixes:

  • Fixed a softlock after the earthquake event when playing in Arabic language setting
  • Fixed a crash when waiting too long in the Nest
  • Fixed a freeze while fighting with only one of the two heroes
  • Fixed a bug where the game appears blocked due to a tutorial’s popup being hidden
  • Fixed islet descriptions that did not update properly while being discovered
  • Fixed visual glitches on creatures walking close to the edge of an islet
  • Fixed controls issues while cooking
  • Fixed a bug on the climb interaction when Birble is leaving the islet after a bait
  • Fixed a visual glitch on the Nest greenhouse visual
  • Fixed a soft lock on the credits scrolling when players played the epilogue twice in the same session
  • Fixed a bug on the capsule tutorial dialog in combat
  • Fixed some typos
  • Misc bug fixes

PlayStation5

Improvements:

  • Balancing on the rust needed to craft, upgrade and repair
  • Flowburst ability doesn’t consume flow anymore
  • Added a generic animation when using the shower after exhausting every dialog
  • Prevented Beruberu to start fighting during the flow burst tutorial
  • Bridges guarded by Tamajus open automatically after the player uses a flow burst
  • Grass in the menu looks better, even when it’s far
  • Added sound effects when interacting with a Nokk creature
  • Improved character animations and navigation
  • Allowed characters to jump more often
  • Improved creatures animations and navigation
  • Islets can be cleared even if there is still a nightcrawler roaming
  • The anti-gravity sticks can’t be missed anymore
  • Added a field of view option
  • Reduced the save file size
  • Memory usage optimization
  • Added a quick loading feature when launching the game through an activity card

Bug fixes:

  • Fixed a softlock after the earthquake event when playing in Arabic language setting
  • Fixed a crash when waiting too long in the Nest
  • Fixed a freeze while fighting with only one of the two heroes
  • Fixed a black screen if returning to the main menu while characters are in a building
  • Fixed a bug where players couldn’t leave the islet after getting back Kay’s pants if going too fast onto the next islet while the heroes talk about it
  • Fixed a bug where the game appears blocked due to a tutorial’s popup being hidden
  • Fixed a bug where players could be stuck in an islet after using Birble to teleport during the throw & catch tutorial
  • Fixed a bug on the climb interaction when Birble is leaving the islet after a bait.
  • Fixed a bug where players could miss the event to upgrade the gloves after repairing the last ship part
  • Fixed a bug where the time is frozen if starting a new game after the epilogue
  • Fixed a bug where players could miss a mandatory cutscene before the end
  • Fixed a bug that can skip the Spring Cleaning achievement from being completed
  • Fixed a bug where a character could end at 0 hp after combat
  • Fixed islet descriptions that did not update properly while being discovered
  • Fixed a bug that could get the Beruberu stuck if the heroes lose it by gliding onto a flying flow thread
  • Fixed visual glitches on creatures walking close to the edge of an islet
  • Fixed controls issues while cooking
  • Fixed invisible rust spots
  • Fixed a visual glitch on the Nest greenhouse visual
  • Fixed the duplicated guitar glitch in the Nest
  • Fixed the last seed dialog playing twice
  • Fixed a soft lock on the credits scrolling when players played the epilogue twice in the same session
  • Fixed the game time not pausing when the game is not focused
  • Fixed Lonako islet where the heroes could walk above the void
  • Fixed the cooking reward popup that wasn’t allowing the gamepad stick to be used
  • Fixed a bug on the capsule tutorial dialog in combat
  • Fixed some typos
  • Misc bug fixes.

XBOX Series X, Xbox One and Windows store

Improvements:

  • Balancing on the rust needed to craft, upgrade and repair
  • Flowburst ability doesn’t consume flow anymore
  • Added a generic animation when using the shower after exhausting every dialog
  • Prevented Beruberu to start fighting during the flow burst tutorial
  • Bridges guarded by Tamajus open automatically after the player uses a flow burst
  • Grass in the menu looks better, even when it’s far
  • Added sound effects when interacting with a Nokk creature
  • Improved character animations and navigation
  • Allowed characters to jump more often
  • Improved creatures animations and navigation
  • Islets can be cleared even if there is still a nightcrawler roaming
  • The anti-gravity sticks can’t be missed anymore
  • Added a field of view option
  • Reduced the save file size
  • Memory usage optimization

Bug fixes:

  • Fixed a softlock after the earthquake event when playing in Arabic language setting
  • Fixed a crash when waiting too long in the Nest
  • Fixed a freeze while fighting with only one of the two heroes
  • Fixed a black screen if returning to the main menu while characters are in a building
  • Fixed a bug where players couldn’t leave the islet after getting back Kay’s pants if going too fast onto the next islet while the heroes talk about it
  • Fixed a bug where the game appears blocked due to a tutorial’s popup being hidden
  • Fixed a bug where players could be stuck in an islet after using Birble to teleport during the throw & catch tutorial
  • Fixed a bug on the climb interaction when Birble is leaving the islet after a bait
  • Fixed a bug where players could miss the event to upgrade the gloves after repairing the last ship part
  • Fixed a bug where the time is frozen if starting a new game after the epilogue
  • Fixed a bug where players could miss a mandatory cutscene before the end
  • Fixed a bug that can skip the Spring Cleaning achievement from being completed
  • Fixed a bug where a character could end at 0 hp after combat
  • Fixed islet descriptions that did not update properly while being discovered
  • Fixed a bug that could get the Beruberu stuck if the heroes lose it by gliding onto a flying flow thread
  • Fixed visual glitches on creatures walking close to the edge of an islet
  • Fixed controls issues while cooking
  • Fixed invisible rust spots
  • Fixed a visual glitch on the Nest greenhouse visual
  • Fixed the duplicated guitar glitch in the Nest
  • Fixed the last seed dialog playing twice
  • Fixed a soft lock on the credits scrolling when players played the epilogue twice in the same session
  • Fixed the game time not pausing when the game is not focused
  • Fixed Lonako islet where the heroes could walk above the void
  • Fixed the cooking reward popup that wasn’t allowing the gamepad stick to be used
  • Fixed a bug on the capsule tutorial dialog in combat
  • Fixed some typos
  • Misc bug fixes.

PC platform ( Steam/GoG/Epic)

Improvements:

  • Balancing on the rust needed to craft, upgrade and repair
  • Bridges guarded by Tamajus open automatically after the player uses a flow burst
  • The anti-gravity sticks can’t be missed anymore
  • Grass in the menu looks better, even when it’s far
  • Improved creatures animations and navigation.

Bug fixes:

  • Fixed a freeze while fighting with only one of the two heroes
  • Fixed islet descriptions that did not update properly while being discovered
  • Fixed visual glitches on creatures walking close to the edge of an islet
  • Fixed a soft lock on the credits scrolling when players played the epilogue twice in the same session
  • Fixed a bug on the climb interaction when Birble is leaving the islet after a bait
  • Fixed a visual glitch on the Nest greenhouse visual
  • Fixed a bug on the capsule tutorial dialog in combat
  • Fixed some typos
  • Misc bug fixes.

Update Nintendo Switch March 8th, 2021

The update is available on Nintendo Switch. The update is mandatory.

Version: 1.0.209

Bug fixes:

  • Fix memory leaks that cause crashes when loading levels and may completely cover an islet of rust
  • Fix a crash when canceling the shield action right before taking a hit in combat
  • Fix a red flash during credits
  • Prevents a rare showstopper bug where the door on LONAKO doesn’t open

Update Nintendo Switch February 24th, 2021

The update is available on Nintendo Switch. The update is mandatory.

Version: 1.0.204

Bug fixes:

  • Optimize memory usage to prevent some crashes when loading levels
  • Fix a crash when waiting too long in the Nest
  • Fix a softlock when losing against the Hornets
  • Fix audio on the islet Bename
  • Fix not being able to delete a game slot right after copying it

Regular update December 15th 2020

The update is available on PlayStation 5, Xbox Series, One and Windows, Steam and GOG.

Version: 1.0.165

PlayStation5

Feature addition and improvement:

  • Automatic backup save before ending: a save is created for those of you who will want to go back and explore the game before the end. For players who have finished the game already, when loading your epilogue save, a backup save will be created before the take off, giving you a change to revisit.
  • Camera axis: Option to invert the camera in the Nest.
  • Accessibility: Option to disable camera wobble.

Bug fixes:

  • Blocking bug at the big door on Lonako: Some cases where the big door would not open. Running the update should fix the issue for users currently having the problem in their saved game.
  • Turkish regional settings issue: When playing with regional settings set to Turkish, some menu UI localization would not show up properly and actor voices were missing.
  • Gloves upgrade: Fixed a bug where Yu says she has enough hyper rust to upgrade the gloves, although this upgrade is not accessible yet.
  • Trophy minor fix: fixed the trophy set name and the description of the trophy Perfect Timing
  • Combat soft lock: fixed a bug where the game characters would become unresponsive after using a Help in combat. 
  • Misc bug fixes including screenshake option fix, credits update, title screen visual update.

Xbox Series, One and Windows

Feature addition and improvement:

  • Automatic backup save before ending: a save is created for those of you who will want to go back and explore the game before the end. For players who have finished the game already, when loading your epilogue save, a backup save will be created before the take off, giving you a change to revisit.
  • Camera axis: Option to invert the camera in the Nest. 
  • Accessibility: Option to disable camera wobble. 

Bug fixes:

  • Blocking bug at the big door on Lonako: Some cases where the big door would not open. Running the update should fix the issue for users currently having the problem in their saved game.
  • Gloves upgrade: Fixed a bug where Yu says she has enough hyper rust to upgrade the gloves, although this upgrade is not accessible yet.
  • Combat soft lock: fixed a bug where the game characters would become unresponsive after using a Help in combat. 
  • Misc bug fixes including screenshake option fix, credits update, title screen visual update and interaction fix on the opening movie.

Windows: 

Feature addition and improvement:

  • Co-op with Keyboard & Mouse and one controller: Ability to play co-op with Keyboard & Mouse + one controller (local co-op).
  • Wide screen resolutions improvements: Display options now gives the choices of resolution wider than 16/9 for ultrawide monitor support. Fix for the main menu that was getting out of the screen on very wide resolutions.
  • UI: Ability to choose what button prompts are displayed

Bug fixes:

  • Roaming stutter: Prevent some stutter that could happen routinely every 10-20 seconds while roaming.
  • Turkish regional settings issue: When playing with Windows regional settings set to Turkish, some menu UI localization would not show up properly and actor voices were missing.
  • Thai regional settings issue: When playing with Windows regional settings set to Thai, the game would crash on startup.

Steam, GoG:

Feature addition and improvement

  • Automatic backup save before ending: a save is created for those of you who will want to go back and explore the game before the end. For players who have finished the game already, when loading your epilogue save, a backup save will be created before the take off, giving you a change to revisit.
  • Co-op with Keyboard & Mouse and one controller: Ability to play co-op with Keyboard & Mouse + one controller (local and remote play).
  • Accessibility: Option to disable camera wobble.
  • UI: Ability to choose what button prompts are displayed

Bug fixes

  • Gloves upgrade: Fixed a bug where Yu says she has enough hyper rust to upgrade the gloves, although this upgrade is not accessible yet.
  • Combat soft lock: fixed a bug where the game characters would become unresponsive after using a Help in combat.
  • Misc bug fixes

Patch note – Minor Patch December 9th 2020

Platforms: Steam, GoG

Version: 1.0.157

Bug fixes:

  • Turkish regional settings issue: When playing with Windows regional settings set to Turkish, some menu UI localization would not show up properly and actor voices were missing.
  • Blocking bug at the big door on Lonako: Some cases where the big door would not open. Running the update should fix the issue for users currently having the problem in their save game.
  • Unexpected behavior if you played the demo: Some users who previously played Haven demo could encounter a crash or unexpected behavior if they continue playing the game from a save from the demo.
  • Roaming stutter: Prevent some stutter that could happen routinely every 10-20 seconds while roaming.
  • Wide screens resolutions improvements: Display options now gives the choices of resolution wider than 16/9 for ultrawide monitor support and fix main menu out of the screen on very wide resolutions.

 

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Push-Up The Volume! https://www.thegamebakers.com/push-up-the-volume/ Mon, 09 Nov 2020 17:21:23 +0000 https://www.thegamebakers.com/?p=3671 Hello everyone,

You’ve seen the news: Haven has a release date! It will launch on PC, PlayStation 5, Xbox Series X and Xbox One on December 3. As good news comes in pair, we are delighted to announce that the physical edition (vinyl and CD) of the Haven soundtrack is available for pre-order now 😍

Haven’s Original Soundtrack is composed by French electro musician DANGER (whose work was already featured in Furi). Today, we are thrilled to announce we cooked with G4F Records two physical editions: a double vinyl album and a CD digipack. The digital version of the soundtrack will be available December 3rd on BandcampSteam, YouTube, and all music streaming platforms.

The pre-orders of the physical editions start now!

Pre-order bonus items are offered: copies signed by Danger (for the first 100 pre-orders) and an art print from the game. Shipment of both editions is scheduled for late January 2021.

The vinyl edition is inspired by the colourful watercolours of the game intro movie by Yukio Takatsu (Japanese animator and director). The album includes two vinyl records (180 g), yellow and red, in a “pastel grain” textured gatefold cover.  The double CD edition is a 6-panel digipack and includes an 8-page booklet.

In the Haven original soundtrack, DANGER returns to his electro synthwave music style, adding more positive and colourful vibes to it, as well as elements of Vaporwave and Funky music, mixed with a new orchestral dimension.

If you can’t wait, the first single “ 04:42 Still Free” is still available on SteamSpotify and other platforms. What are you waiting for? Push the volume up and enjoy the music! 😜🎧

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